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Loading Keymaps


by Martin Taillefer



The Amiga uses a keymap to translate a raw key code from the keyboard into an
escape sequence, a string, or an ANSI character value. The keymap helps make
it possible to easily configure a single Amiga for use in different locales
that use different keyboard layouts.

The Amiga system generally has a single global keymap used by the system
software and by all applications. It is sometimes desirable to use keymaps in
application software which differ from the current system keymap. This can be
done by building a keymap into the application's code, or by loading alternate
keymaps from disk.

On page 813 of the Amiga ROM Kernel Reference Manual: Libraries, 3rd Edition,
the ``Setting the Default Keymap'' section states:

``When making a keymap the system default, first check whether the keymap has
been loaded previously by checking the keymap list of the keymap.resource. If
it has not been loaded already, it can be loaded from DEVS:Keymaps and added
to the keymap list of the keymap.resource.''

Unfortunately, the manual doesn't mention how to perform either of these
tasks. If you look through the existing Amiga documentation, you will have a
very hard time finding any information at all on the keymap.resource (even
though it was introduced to the OS in Release 1.2). Since the keymap.resource
doesn't do very much and since it was not intended to be accessible to
application programmers, no significant documentation was ever written. The
keymap.resource only serves as an anchor for the system's list of keymaps. The
keymap.resource has no mechanisms to manipulate its list if keymaps, so the
application must perform this task.

The source code included with this article provides an easy to use function
that loads a keymap from disk into memory and returns a pointer to it. The
function adds the loaded keymap to the system's keymap list.

Note that applications rarely need to load an entire keymap from disk. In many
cases, an application is better off duplicating the system's default keymap
and making some minor modifications to it. The application can use this keymap
privately via the console device, so the application doesn't have to interfere
with the user's global keymap settings. See the article, ``Customizing the
Keypad Keymap'' in the May/June 1993 issue of Amiga Mail.

Prior to V38 (2.04 and earlier), keymaps were kept in the DEVS:Keymaps
directory. Starting with V38 (2.1), keymaps are kept in the KEYMAPS:
multi-assign directory. This newer approach allows keymap files to reside in
multiple independent directories all referenced via the multi-assign. This is
similar to the way LIBS: and DEVS: are set up.

Another change that occurred in V38 was that the Input preferences editor now
lets the user pick the keymap to use for the system. This is a very simple and
natural choice for the user. In prior releases, the user was expected to
fiddle with the SetMap program, which was not very intuitive. Starting with
V38, the SetMap program is no longer a part of the Amiga system software
distribution.

The LoadKeyMap() function listed below takes a single parameter which is the
name of the keymap to load. This should include the full path to the keymap
you wish to load. The function then checks to see if the keymap is already on
the keymap.resource's keymap list. If this is the case, the function returns a
pointer to the keymap that is already loaded. If the keymap is not in memory,
then the function attempts to load the keymap from disk and install it in the
system. The function returns NULL in case of any failure.

Unlike most other Amiga system resources, keymaps cannot be removed from
memory once loaded. There is no open count maintained for keymaps. Keymaps are
so small however, such a limitation is not a problem. This is why the sample
code has no need for an UnloadKeyMap() function.

 LoadKeyMap.c 
 LoadKeyMap.h 


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