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You determine the conditions required for triggering gameport events by
passing an I/O request to the device with GPD_ASKTRIGGER set in
io_Command, the length of the GamePortTrigger structure set in io_Length
and the address of the structure set in io_Data.  The gameport device will
respond with the event trigger conditions currently set.

    struct IOStdReq *GameIO;  /* Must be initialized prior to using */

    struct GamePortTrigger GameTR;

    void get_trigger_conditions(struct GamePortTrigger *GameTR)
    GameIO->io_Command = GPD_ASKTRIGGER;    /* get type of triggers */
    GameIO->io_Data = (APTR)GameTR;         /* place data here */
    GameIO->io_Length= sizeof(GameTR);

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