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You set the type of gameport controller by passing an I/O request to the
device with GPD_SETCTYPE set in io_Command, 1 set in io_Length and the
address of the byte variable describing the controller type set in io_Data.

The gameport device is a shared device; many tasks may have it open at any
given time. Hence, a high level protocol has been established to prevent
multiple tasks from reading the same unit at the same time.

 Three Step Protocol for Using the Gameport Device 

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