Agnus/
Read/ Denise/
Register Address Write Paula Function
-------- ------- ----- ------- --------
SPRxDATA 144 W D Sprite x image data register A
SPRxDATB 146 W D Sprite x image data register B
These registers buffer the sprite image data. They are
usually loaded by the sprite DMA channel but may be
loaded by either processor at any time. When a
horizontal comparison occurs, the buffers are dumped
into shift registers and serially outputted to the
display, MSB first on the left.
NOTE: Writing to the A buffer enables (arms) the sprite.
Writing to the SPRxCTL register disables the sprite.
If enabled, data in the A and B buffers will be outputted
whenever the beam counter equals the sprite horizontal
position value in the SPRxPOS register.
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