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In this chapter, you will learn how to use the Amiga's graphics
coprocessor (or Copper) and its simple instruction set to organize
mid-screen register value modifications and pointer register set-up during
the  vertical blanking  interval. The chapter shows how to organize Copper
instructions into Copper lists, how to use Copper lists in interlaced
mode, and how to use the Copper with the blitter. The Copper is discussed
in this chapter in a general fashion. The chapters that deal with
playfields, sprites, audio, and the blitter contain more specific
suggestions for using the Copper.

About the Copper              Putting Together a Copper Instruction List
What is a Copper Instruction? Starting and Stopping the Copper
The MOVE Instruction          Advanced Topics
The WAIT Instruction          Summary of Copper Instructions
Using the Copper Registers

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