[Contents] [Index] [Help] [Retrace] [Browse <] [Browse >]

You can control the priorities of various objects on the screen to give
the illusion of three dimensions. The section below shows how playfield
priority may be changed relative to sprites.

 Fixed Sprite Priorities      Understanding Video Priorities 
 How Sprites are Grouped      Setting the Priority Control Register 


[Back to Amiga Developer Docs]