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 Table 1-1: Summary of Amiga Memory Configurations 
 Table 2-1: Interrupting the 680x0 
 Table 2-2: Copper Instruction Summary 
 Table 3-1: Colors in a Single Playfield 
 Table 3-2: Portion of the Color Table 
 Table 3-3: Contents of the Color Registers 
 Table 3-4: Sample Color Register Contents 
 Table 3-5: Setting the Number of Bitplanes 
 Table 3-6: Lines in a Normal Playfield 
 Table 3-7: Playfield Memory Requirements, NTSC 
 Table 3-8: Playfield Memory Requirements, PAL 
 Table 3-9: DIWSTRT and DIWSTOP Summary 
 Table 3-10: Playfield 1 Color Registers -- Low resolution Mode 
 Table 3-11: Playfield 2 Color Registers -- Low resolution Mode 
 Table 3-12: Playfields 1 and 2 Color Registers -- High resolution Mode 
 Table 3-13: Maximum Allowable Vertical Screen Video 
 Table 3-14: Maximum Allowable Horizontal Screen Video 
 Table 3-15: Color Register Contents 
 Table 3-16: Some Register Values and Resulting Colors 
 Table 3-17: Low resolution Color Selection 
 Table 3-18: High resolution Color Selection 
 Table 3-19: Color Selection in Hold-and-modify Mode 
 Table 4-1: Sprite Data Structure 
 Table 4-2: Sprite Color Registers 
 Table 4-3: Color Registers for Sprite Pairs 
 Table 4-4: Data Words for First Line of Spaceship Sprite 
 Table 4-5: Color Registers in Attached Sprites 
 Table 4-6: Color Registers for Single Sprites 
 Table 4-7: Color Registers for Attached Sprites 
 Table 5-1: Sample Audio Data Set for Channel 0 
 Table 5-2: Volume Values 
 Table 5-3: DMA and Audio Channel Enable Bits 
 Table 5-4: Data Interpretation in Attach Mode 
 Table 5-5: Channel Attachment for Modulation 
 Table 5-6: Sampling Rate and Frequency Relationship 
 Table 5-7: Equal-tempered Octave for a 16 Byte Sample 
 Table 5-8: Five Octave Even-tempered Scale 
 Table 5-9: Decibel Values and Volume Ranges 
 Table 6-1: Table of Common Minterm Values 
 Table 6-2: Typical Blitter Cycle Sequence 
 Table 6-3: BLTCON1 Code Bits for Octant Line Drawing 
 Table 7-1: Bits in BPLCON2 
 Table 7-2: Priority of Playfields Based on Values of Bits PF1P2-PF1P0 
 Table 7-3: CLXDAT Bits 
 Table 7-4: CLXCON Bits 
 Table 7-5: Contents of the Beam Position Counter 
 Table 7-6: Contents of DMA Control Register 
 Table 8-1: Typical Controller Connections 
 Table 8-2: Determining the Direction of the Mouse 
 Table 8-3: Interpreting Data from JOY0DAT and JOY1DAT 
 Table 8-4: POTGO ($DFF034) and POTINP ($DFF016) Registers 
 Table 8-5: Disk Subsystem 
 Table 8-6: DSKLEN Register ($DFF024) 
 Table 8-7: DSKBYTR Register 
 Table 8-8: ADKCON and ADKCONR Register 
 Table 8-9: SERDATR / ADKCON Registers 
 Table K-1: Memory Space Type Codes 


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