NAME
SetRexxVar - Sets the value of a variable of a running ARexx program
SYNOPSIS
error = SetRexxVar(message,varname,value,length)
D0 A0 A1 D0 D1
LONG SetRexxVar(struct RexxMsg *,char *,char *,ULONG);
FUNCTION
This function will attempt to the the value of the symbol
varname in the ARexx script that sent the message.
While this function is new in the V37 amiga.lib, it is safe to
call it in all versions of the operating system. It is also
PURE code, thus usable in resident/pure executables.
NOTE
This is a stub in amiga.lib. It is only available via amiga.lib.
The stub has two labels. One, _SetRexxVar, takes the arguments
from the stack. The other, SetRexxVar, takes the arguments in
registers.
This routine does a CheckRexxMsg() on the message.
EXAMPLE
char *value;
/* Message is one from ARexx */
if (!SetRexxVar(rxmsg,"TheVar","25 Dollars",10))
{
/* The value of TheVar will now be "25 Dollars" */
}
INPUTS
message A message gotten from an ARexx script
varname The name of the variable to set
value A string that will be the new value of the variable
length The length of the value string
RESULTS
error 0 for success, otherwise an error code.
(Other codes may exists, these are documented)
3 == Insufficient Storage
9 == String too long
10 == invalid message
SEE ALSO
SetRexxVar(), CheckRexxMsg()
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