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NAME
    CreateUpfrontLayer -- Create a new layer on top of existing layers.

SYNOPSIS
    result = CreateUpfrontLayer(li,bm,x0,y0,x1,y1,flags [,bm2])
    d0                          a0 a1 d0 d1 d2 d3   d4  [ a2 ]

    struct Layer *CreateUpfrontLayer(struct Layer_Info *, struct BitMap *,
        LONG, LONG, LONG, LONG, LONG, ... );

FUNCTION
    Create a new Layer of position and size (x0,y0)->(x1,y1)
    and place it on top of all other layers.
    Make this layer of type found in flags
    if SuperBitMap, use bm2 as pointer to real SuperBitMap.
    and copy contents of Superbitmap into display layer.

    Note: when using SUPERBITMAP, you should also set LAYERSMART flag.

INPUTS
    li - pointer to LayerInfo structure
    bm - pointer to common BitMap used by all Layers
    x0,y0 - upper left hand corner of layer
    x1,y1 - lower right hand corner of layer
    flags - various types of layers supported as bit sets.
    bm2 - pointer to optional Super BitMap

RESULTS
    result - pointer to Layer structure if successful
             NULL if not successful

BUGS

SEE ALSO
   DeleteLayer, graphics/layers.h, graphics/clip.h, graphics/gfx.h


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