NAME
ScrollLayer -- Scroll around in a superbitmap, translate coordinates
in non-superbitmap layer.
SYNOPSIS
ScrollLayer( dummy, l, dx, dy )
a0 a1 d0 d1
void ScrollLayer( LONG, struct Layer *, LONG, LONG);
FUNCTION
For a SuperBitMap Layer:
Update the SuperBitMap from the layer display, then copy bits
between Layer and SuperBitMap to reposition layer over different
portion of SuperBitMap.
For nonSuperBitMap layers, all (x,y) pairs are adjusted by
the scroll(x,y) value in the layer. To cause (0,0) to actually
be drawn at (3,10) use ScrollLayer(-3,-10). This can be useful
along with InstallClipRegion to simulate Intuition GZZWindows
without the overhead of an extra layer.
INPUTS
dummy - unused
l - pointer to a layer
dx - delta to add to current x scroll value
dy - delta to add to current y scroll value
BUGS
May not handle (dx,dy) which attempts to move the layer ouside the
layer's SuperBitMap bounds.
SEE ALSO
graphics/layers.h
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