NAME
SyncSBitMap -- Syncronize Super BitMap with whatever is
in the standard Layer bounds.
SYNOPSIS
SyncSBitMap( layer )
a0
void SyncSBitMap( struct Layer * );
FUNCTION
Copy all bits from ClipRects in Layer into Super BitMap
BitMap. This is used for those functions that do not
want to deal with the ClipRect structures but do want
to be able to work with a SuperBitMap Layer.
INPUTS
layer - pointer to a Layer that has a SuperBitMap
The Layer should already be locked by the caller.
RESULT
After calling this function, the programmer can manipulate
the bits in the superbitmap associated with the layer.
Afterwards, the programmer should call CopySBitMap to
copy the bits back into the onscreen layer.
BUGS
SEE ALSO
CopySBitMap() graphics/clip.h
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