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TABLE OF CONTENTS

graphics.library/AddAnimOb
graphics.library/AddBob
graphics.library/AddFont
graphics.library/AddVSprite
graphics.library/AllocRaster
graphics.library/AndRectRegion
graphics.library/AndRegionRegion
graphics.library/Animate
graphics.library/AreaCircle
graphics.library/AreaDraw
graphics.library/AreaEllipse
graphics.library/AreaEnd
graphics.library/AreaMove
graphics.library/AskFont
graphics.library/AskSoftStyle
graphics.library/AttemptLockLayerRom
graphics.library/BitMapScale
graphics.library/BltBitMap
graphics.library/BltBitMapRastPort
graphics.library/BltClear
graphics.library/BltMaskBitMapRastPort
graphics.library/BltPattern
graphics.library/BltTemplate
graphics.library/CBump
graphics.library/CEND
graphics.library/ChangeSprite
graphics.library/CINIT
graphics.library/ClearEOL
graphics.library/ClearRectRegion
graphics.library/ClearRegion
graphics.library/ClearScreen
graphics.library/ClipBlit
graphics.library/CloseFont
graphics.library/CloseMonitor
graphics.library/CMOVE
graphics.library/CopySBitMap
graphics.library/CWAIT
graphics.library/DisownBlitter
graphics.library/DisposeRegion
graphics.library/DoCollision
graphics.library/Draw
graphics.library/DrawEllipse
graphics.library/DrawGList
graphics.library/EraseRect
graphics.library/ExtendFont
graphics.library/FindDisplayInfo
graphics.library/Flood
graphics.library/FontExtent
graphics.library/FreeColorMap
graphics.library/FreeCopList
graphics.library/FreeCprList
graphics.library/FreeGBuffers
graphics.library/FreeRaster
graphics.library/FreeSprite
graphics.library/FreeVPortCopLists
graphics.library/GetColorMap
graphics.library/GetDisplayInfoData
graphics.library/GetGBuffers
graphics.library/GetRGB4
graphics.library/GetSprite
graphics.library/GetVPModeID
graphics.library/GfxAssociate
graphics.library/GfxFree
graphics.library/GfxLookUP
graphics.library/GfxNew
graphics.library/InitArea
graphics.library/InitBitMap
graphics.library/InitGels
graphics.library/InitGMasks
graphics.library/InitMasks
graphics.library/InitRastPort
graphics.library/InitTmpRas
graphics.library/InitView
graphics.library/InitVPort
graphics.library/LoadRGB4
graphics.library/LoadView
graphics.library/LockLayerRom
graphics.library/MakeVPort
graphics.library/ModeNotAvailable
graphics.library/Move
graphics.library/MoveSprite
graphics.library/MrgCop
graphics.library/NewRegion
graphics.library/NextDisplayInfo
graphics.library/OpenFont
graphics.library/OpenMonitor
graphics.library/OrRectRegion
graphics.library/OrRegionRegion
graphics.library/OwnBlitter
graphics.library/PolyDraw
graphics.library/QBlit
graphics.library/QBSBlit
graphics.library/ReadPixel
graphics.library/ReadPixelArray8
graphics.library/ReadPixelLine8
graphics.library/RectFill
graphics.library/RemBob
graphics.library/RemFont
graphics.library/RemIBob
graphics.library/RemVSprite
graphics.library/ScalerDiv
graphics.library/ScrollRaster
graphics.library/ScrollVPort
graphics.library/SetAPen
graphics.library/SetBPen
graphics.library/SetCollision
graphics.library/SetDrMd
graphics.library/SetFont
graphics.library/SetOPen
graphics.library/SetRast
graphics.library/SetRGB4
graphics.library/SetRGB4CM
graphics.library/SetSoftStyle
graphics.library/SortGList
graphics.library/StripFont
graphics.library/SyncSBitMap
graphics.library/Text
graphics.library/TextExtent
graphics.library/TextFit
graphics.library/TextLength
graphics.library/UnlockLayerRom
graphics.library/VBeamPos
graphics.library/VideoControl
graphics.library/WaitBlit
graphics.library/WaitBOVP
graphics.library/WaitTOF
graphics.library/WeighTAMatch
graphics.library/WritePixel
graphics.library/WritePixelArray8
graphics.library/WritePixelLine8
graphics.library/XorRectRegion
graphics.library/XorRegionRegion
graphics.library/AddAnimOb                         graphics.library/AddAnimOb

   NAME
	AddAnimOb  --  Add an AnimOb to the linked list of AnimObs.

   SYNOPSIS
	AddAnimOb(anOb, anKey, rp)
	          A0    A1     A2

	void AddAnimOb(struct AnimOb *,struct AnimOb **, struct RastPort *);

   FUNCTION
	Links this AnimOb into the current list pointed to by animKey.
	Initializes all the Timers of the AnimOb's components.
	Calls AddBob with each component's Bob.
	rp->GelsInfo must point to an initialized GelsInfo structure.

   INPUTS
	anOb  = pointer to the AnimOb structure to be added to the list
	anKey = address of a pointer to the first AnimOb in the list
	        (anKey = NULL if there are no AnimObs in the list so far)
	rp    = pointer to a valid RastPort

   RESULT

   BUGS

   SEE ALSO
	Animate() graphics/rastport.h graphics/gels.h
graphics.library/AddBob                               graphics.library/AddBob

   NAME
	AddBob -- Adds a Bob to current gel list.

   SYNOPSIS
	AddBob(Bob, rp)
	       A0   A1

	void AddBob(struct Bob *, struct RastPort *);

   FUNCTION
	Sets up the system Bob flags, then links this gel into the list
	via AddVSprite.

   INPUTS
	Bob = pointer to the Bob structure to be added to the gel list
	rp  = pointer to a RastPort structure

   RESULT

   BUGS

   SEE ALSO
	InitGels()  AddVSprite()  graphics/gels.h  graphics/rastport.h

graphics.library/AddFont                             graphics.library/AddFont

   NAME
	AddFont -- add a font to the system list

   SYNOPSIS
	AddFont(textFont)
	        A1

	void AddFont(struct TextFont *);

   FUNCTION
	This function adds the text font to the system, making it
	available for use by any application.  The font added must be
	in public memory, and remain until successfully removed.

   INPUTS
	textFont - a TextFont structure in public ram.

   RESULT

   BUGS

   SEE ALSO
	SetFont()  RemFont()  graphics/text.h

graphics.library/AddVSprite                       graphics.library/AddVSprite

   NAME
	AddVSprite -- Add a VSprite to the current gel list.

   SYNOPSIS
	AddVSprite(vs, rp)
	           A0  A1

	void AddVSprite(struct VSprite *, struct RastPort *);

   FUNCTION
	Sets up the system VSprite flags
	Links this VSprite into the current gel list using its Y,X

   INPUTS
	vs = pointer to the VSprite structure to be added to the gel list
	rp = pointer to a RastPort structure

   RESULT

   BUGS

   SEE ALSO
	InitGels()  graphics/rastport.h  graphics/gels.h

graphics.library/AllocRaster                     graphics.library/AllocRaster

   NAME
	AllocRaster -- Allocate space for a bitplane.

   SYNOPSIS
	planeptr = AllocRaster( width, height )
	   d0                    d0:16  d1:16

	PLANEPTR AllocRaster(UWORD,UWORD);

   FUNCTION
	This function calls the memory allocation routines
	to allocate memory space for a bitplane width bits
	wide and height bits high.

   INPUTS
	width	- number of bits wide for bitplane
	height	- number of rows in bitplane

   RESULT
	planeptr - pointer to first word in bitplane, or NULL if
		   it was not possible to allocate the desired
		   amount of memory.
   BUGS

   SEE ALSO
	FreeRaster() graphics/gfx.h

graphics.library/AndRectRegion                 graphics.library/AndRectRegion

   NAME
	AndRectRegion -- Perform 2d AND operation of rectangle
			 with region, leaving result in region.

   SYNOPSIS
	AndRectRegion(region,rectangle)
 			a0	a1

	void AndRectRegion( struct Region *, struct Rectangle * );

   FUNCTION
	Clip away any portion of the region that exists outside
	of the rectangle. Leave the result in region.

   INPUTS
	region - pointer to Region structure
	rectangle - pointer to Rectangle structure

   NOTES
	Unlike the other rect-region primitives, AndRectRegion() cannot
	fail.

   BUGS

   SEE ALSO
	AndRegionRegion() OrRectRegion() graphics/regions.h

graphics.library/AndRegionRegion             graphics.library/AndRegionRegion

   NAME
       AndRegionRegion -- Perform 2d AND operation of one region
                       with second region, leaving result in second region.

   SYNOPSIS
       status = AndRegionRegion(region1,region2)
          d0                       a0      a1

	BOOL AndRegionRegion(struct Region *, struct Region * );

   FUNCTION
       Remove any portion of region2 that is not in region1.

   INPUTS
       region1 - pointer to Region structure
       region2 - pointer to Region structure to use and for result

   RESULTS
	status - return TRUE if successful operation
		 return FALSE if ran out of memory

   BUGS

   SEE ALSO
	OrRegionRegion() AndRectRegion() graphics/regions.h

graphics.library/Animate                             graphics.library/Animate

   NAME
	Animate  --  Processes every AnimOb in the current animation list.

   SYNOPSIS
	Animate(anKey, rp)
	        A0     A1

	void Animate(struct AnimOb **, struct RastPort *);

   FUNCTION
	For every AnimOb in the list
	    - update its location and velocities
	    - call the AnimOb's special routine if one is supplied
	    - for each component of the AnimOb
	        - if this sequence times out, switch to the new one
	        - call this component's special routine if one is supplied
	        - set the sequence's VSprite's y,x coordinates based
	          on whatever these routines cause

   INPUTS
	ankey = address of the variable that points to the head AnimOb
	rp    = pointer to the RastPort structure

   RESULT

   BUGS

   SEE ALSO
	AddAnimOb() graphics/gels.h graphics/rastport.h

graphics.library/AreaCircle                       graphics.library/AreaCircle

    NAME
	AreaCircle -- add a circle to areainfo list for areafill.


    SYNOPSIS
	error = (int) AreaCircle( rp,  cx,  cy, radius)
	D0			  A1   D0   D1	D2

	ULONG AreaCircle(struct RastPort *, WORD, WORD, UWORD);

    FUNCTION
	Add circle to the vector buffer. It will be drawn to the rastport when
	AreaEnd is executed.

    INPUTS
	rp	 - pointer to a RastPort structure

	cx, cy   - the coordinates of the center of the desired circle.

	radius	 - is the radius of the circle to draw around the centerpoint.

    RESULTS
	0 if no error
	-1 if no space left in vector list

    NOTES
	This function is actually a macro which calls
	    AreaEllipse(rp,cx,cy,radius,radius).

    SEE ALSO
	AreaMove() AreaDraw() AreaCircle() InitArea() AreaEnd()
	graphics/rastport.h graphics/gfxmacros.h

graphics.library/AreaDraw                           graphics.library/AreaDraw

   NAME
	AreaDraw -- Add a point to a list of end points for areafill.


   SYNOPSIS
	error = AreaDraw( rp,  x,     y)
	  d0	          A1 D0:16 D1:16

	ULONG AreaDraw( struct RastPort *, SHORT, SHORT);

   FUNCTION
	Add point to the vector buffer.


   INPUTS
	rp	- points to a RastPort structure.
	x,y	- are coordinates of a point in the raster.

   RESULT
	error	- zero for success, else -1 if no there was no space
		  left in the vector list.

   BUGS

   SEE ALSO
	AreaMove() InitArea() AreaEnd() graphics/rastport.h


graphics.library/AreaEllipse                     graphics.library/AreaEllipse

    NAME
	AreaEllipse -- add a ellipse to areainfo list for areafill.


    SYNOPSIS
	error = AreaEllipse( rp, cx,   cy,   a,    b    )
	d0		     a1  d0:16 d1:16 d2:16 d3:16

	LONG AreaEllipse( struct RastPort *, SHORT, SHORT, SHORT, SHORT)

    FUNCTION
	Add an ellipse to the vector buffer. It will be draw when AreaEnd() is
	called.

    INPUTS
	rp - pointer to a RastPort structure
	cx - x coordinate of the centerpoint relative to the rastport.
	cy - y coordinate of the centerpoint relative to the rastport.
	a  - the horizontal radius of the ellipse (note: a must be > 0)
	b  - the vertical radius of the ellipse (note: b must be > 0)

    RESULT
	error - zero for success, or -1 if there is no space left in the
		vector list

    SEE ALSO
	AreaMove() AreaDraw() AreaCircle() InitArea() AreaEnd()
	graphics/rastport.h

graphics.library/AreaEnd                             graphics.library/AreaEnd

   NAME
	AreaEnd -- Process table of vectors and ellipses and produce areafill.


   SYNOPSIS
	error = AreaEnd(rp)
	  d0  	        A1

	LONG AreaEnd( struct RastPort * );

   FUNCTION
	Trigger the filling operation.
	Process the vector buffer and generate required
	fill into the raster planes. After the fill is complete, reinitialize
	for the next AreaMove or AreaEllipse. Use the raster set up by
	InitTmpRas when generating an areafill mask.

   RESULT
	error - zero for success, or -1 if an error occured anywhere.

   INPUTS
	rp - pointer to a RastPort structure which specifies where the filled
	     regions will be rendered to.

   BUGS

   SEE ALSO
	InitArea() AreaMove() AreaDraw() AreaEllipse()  InitTmpRas()
	graphics/rastport.h

graphics.library/AreaMove                           graphics.library/AreaMove

   NAME
	AreaMove -- Define a new starting point for a new
	            shape in the vector list.


   SYNOPSIS
	error =  AreaMove( rp,   x,     y)
	 d0                a1  d0:16  d1:16

	LONG AreaMove( struct RastPort *, SHORT, SHORT );

   FUNCTION
	Close  the last polygon and start another polygon
	at  (x,y). Add the necessary  points  to  vector
	buffer. Closing a polygon may result in the generation
	of another AreaDraw() to close previous polygon.
	Remember to have an initialized AreaInfo structure attached
	to the RastPort.

   INPUTS
	rp  - points to a RastPort structure
	x,y - positions in the raster

   RETURNS
	error - zero for success, or -1 if there is no space left in the
	vector list

   BUGS

   SEE ALSO
	InitArea() AreaDraw() AreaEllipse() AreaEnd() graphics/rastport.h


graphics.library/AskFont                             graphics.library/AskFont

   NAME
	AskFont -- get the text attributes of the current font

   SYNOPSIS
	AskFont(rp, textAttr)
	        A1  A0

	void AskFont(struct RastPort *, struct TextAttr *);

   FUNCTION
	This function fills the text attributes structure with the
	attributes of the current font in the RastPort.

   INPUTS
	rp       - the RastPort from which the text attributes are
	           extracted
	textAttr - the TextAttr structure to be filled.  Note that
	           there is no support for a TTextAttr.

   RESULT
	The textAttr structure is filled with the RastPort's text
	attributes.

   BUGS

   SEE ALSO
	graphics/text.h

graphics.library/AskSoftStyle                   graphics.library/AskSoftStyle

   NAME
	AskSoftStyle -- Get the soft style bits of the current font.

   SYNOPSIS
	enable = AskSoftStyle(rp)
	D0                    A1

	ULONG AskSoftStyle(struct RastPort *);

   FUNCTION
	This function returns those style bits of the current font
	that are not intrinsic in the font itself, but
	algorithmically generated.  These are the bits that are
	valid to set in the enable mask for SetSoftStyle().

   INPUTS
	rp - the RastPort from which the font and style	are extracted.

   RESULTS
	enable - those bits in the style algorithmically generated.
	         Style bits that are not defined are also set.

   BUGS

   SEE ALSO
	SetSoftStyle()  graphics/text.h

graphics.library/AttemptLockLayerRom     graphics.library/AttemptLockLayerRom
                           *
   NAME
	AttemptLockLayerRom -- Attempt to Lock Layer structure
					 by rom(gfx lib) code

   SYNOPSIS
	gotit = AttemptLockLayerRom( layer )
	 d0			      a5

	BOOL AttempLockLayerRom( struct Layer * );

   FUNCTION
	Query the current state of the lock on this Layer. If it is
	already locked then return FALSE, could not lock. If the
	Layer was not locked then lock it and return TRUE.
	This call does not destroy any registers.
	This call nests so that callers in this chain will not lock
	themselves out.

   INPUTS
	layer - pointer to Layer structure

   RESULT
	gotit - TRUE or FALSE depending on whether the Layer was
		successfully locked by the caller.

   SEE ALSO
	LockLayerRom() UnlockLayerRom()

graphics.library/BitMapScale                     graphics.library/BitMapScale

   NAME
	BitMapScale -- Perform raster scaling on a bit map. (V36)

   SYNOPSIS
	BitMapScale(bitScaleArgs)
	            A0

	void BitMapScale(struct BitScaleArgs *);

   FUNCTION
	Scale a source bit map to a non-overlapping destination
	bit map.

   INPUTS
	bitScaleArgs - structure of parameters describing scale:
	    bsa_SrcX, bsa_SrcY - origin of the source bits.
	    bsa_SrcWidth, bsa_SrcHeight - number of bits to scale from in x
	    and y.
	    bsa_DestX, bsa_DestY - origin of the destination.
	    bsa_DestWidth, bsa_DestHeight - resulting number of bits in x
	    and y.  NOTE: these values are set by this function.
	    bsa_XSrcFactor:bsa_XDestFactor - equivalant to the ratio
	        srcWidth:destWidth, but not necessarily the same
	        numbers.  Each must be in the range 1..16383.
	    bsa_YSrcFactor:bsa_YDestFactor - equivalant to the ratio
	        srcHeight:destHeight, but not necessarily the same
	        numbers.  Each must be in the range 1..16383.
	    bsa_SrcBitMap - source of the bits to scale.
	    bsa_DestBitMap - destination for the bits to scale.  This had
	        better be big enough!
	    bsa_Flags - future scaling options.  Set it to zero!
	    bsa_XDDA, bsa_YDDA - for future use.  Need not be set by user.
	    bsa_Reserved1, bsa_Reserved2 - for future use.  Need not be set.

   RESULT
	The destWidth, destHeight fields are set by this function as
	described above.

   NOTES
	o   This function may use the blitter.
	o   Overlapping source and destination bit maps are not
	    supported.
	o   No check is made to ensure destBitMap is big enough: use
	    ScalerDiv to calculate a destination dimension.

   BUGS
	o   This function does not use the HighRes Agnus 'Big Blit'
	    facility. You should not use XSrcFactor == XDestFactor,
	    where SrcWidth or DestWidth > 1024.

	o   Also, the blitter is used when expanding in the Y direction.
	    You should not expand in the Y direction if
	    ((DestX & 0xf) + DestWidth) >= 1024 pixels. (Up to 1008 pixels
	    is always safe).

   SEE ALSO
	ScalerDiv()  graphics/scale.h

graphics.library/BltBitMap                         graphics.library/BltBitMap

   NAME
	BltBitMap -- Move a rectangular region of bits in a BitMap.

   SYNOPSIS
	planecnt = BltBitMap(SrcBitMap, SrcX, SrcY, DstBitMap,
	D0                   A0         D0:16 D1:16 A1
	    DstX, DstY, SizeX, SizeY, Minterm, Mask [, TempA])
	    D2:16 D3:16 D4:16  D5:16  D6:8     D7:8   [A2]

	ULONG BltBitMap(struct BitMap *, WORD, WORD, struct BitMap *,
	    WORD, WORD, WORD, WORD, UBYTE, UBYTE, UWORD *);

   FUNCTION
	Perform non-destructive blits to move a rectangle from one
	area in a BitMap to another area, which can be on a different
	BitMap.
	This blit is assumed to be friendly: no error conditions (e.g.
	a rectangle outside the BitMap bounds) are tested or reported.

   INPUTS
	SrcBitMap, DstBitMap - the BitMap(s) containing the
	      rectangles
	    - the planes copied from the source to the destination are
	      only those whose plane numbers are identical and less
	      than the minimum Depth of either BitMap and whose Mask
	      bit for that plane is non-zero.
	    - as a special case, if a plane pointer in the SrcBitMap
	      is zero, it acts as a pointer to a plane of all zeros, and
	      if the plane pointer is 0xffffffff, it acts as a pointer
	      to a plane of all ones.  (Note: new for V36)
	    - SrcBitMap and DstBitMap can be identical if they point
	      to actual planes.
	SrcX, SrcY - the x and y coordinates of the upper left corner
	    of the source rectangle.  Valid range is positive
	    signed integer such that the raster word's offset
	    0..(32767-Size)
	DstX, DstY - the x and y coordinates of the upper left
	    corner of the destination for the rectangle.  Valid
	    range is as for Src.
	SizeX, SizeY - the size of the rectangle to be moved.  Valid
	    range is (X: 1..976; Y: 1..1023 such that final raster
	    word's offset is 0..32767)
	Minterm - the logic function to apply to the rectangle when
	    A is non-zero (i.e. within the rectangle).  B is the
	    source rectangle and C, D is the destination for the
	    rectangle.
	    - $0C0 is a vanilla copy
	    - $030 inverts the source before the copy
	    - $050 ignores the source and inverts the destination
	    - see the hardware reference manual for other combinations
	Mask - the write mask to apply to this operation.  Bits set
	    indicate the corresponding planes (if not greater than
	    the minimum plane count) are to participate in the
	    operation.  Typically this is set to 0xff.
	TempA - If the copy overlaps exactly to the left or right
	    (i.e. the scan line addresses overlap), and TempA is
	    non-zero, it points to enough chip accessable memory
	    to hold a line of A source for the blit (ie CHIP RAM).
	    BitBitMap will allocate (and free) the needed TempA if
	    none is provided and one is needed.  Blit overlap is
	    determined from the relation of the first non-masked
	    planes in the source and destination bit maps.

   RESULTS
	planecnt - the number of planes actually involved in the blit.

   NOTES
	o   This function may use the blitter.

   SEE ALSO
	ClipBlit()  graphics/gfx.h  hardware/blit.h

graphics.library/BltBitMapRastPort         graphics.library/BltBitMapRastPort

   NAME
	BltBitMapRastPort -- Blit from source bitmap to destination rastport.

   SYNOPSIS
	error = BltBitMapRastPort
	        (srcbm, srcx, srcy, destrp, destX, destY, sizeX, sizeY, minterm)
	 D0      A0     D0    D1    A1      D2     D3     D4     D5     D6

	BOOL BltBitMapRastPort
	     (struct BitMap *, WORD, WORD, struct RastPort *, WORD, WORD,
	      WORD, WORD, UBYTE);

   FUNCTION
	Blits from source bitmap to position specified in destination rastport
	using minterm.

   INPUTS
	srcbm   - a pointer to the source bitmap
	srcx    - x offset into source bitmap
	srcy    - y offset into source bitmap
	destrp  - a pointer to the destination rastport
	destX   - x offset into dest rastport
	destY   - y offset into dest rastport
	sizeX   - width of blit in pixels
	sizeY   - height of blit in rows
	minterm - minterm to use for this blit

   RESULT
	TRUE

   BUGS

   SEE ALSO
	BltMaskBitMapRastPort() graphics/gfx.h graphics/rastport.h

graphics.library/BltClear                           graphics.library/BltClear

   NAME

	BltClear - Clear a block of memory words to zero.

   SYNOPSIS
	BltClear( memBlock, bytecount, flags )
		    a1         d0       d1

	void BltClear( void *, ULONG, ULONG );

   FUNCTION
	For memory that is local and blitter accessable, the most
	efficient way to clear a range of memory locations is
       to use the system's most efficient data mover, the blitter.
       This command accepts the starting location and count and clears
       that block to zeros.

   INPUTS
	memBloc	- pointer to local memory to be cleared
		  memBlock is assumed to be even.
	flags	- set bit 0 to force function to wait until
		  the blit is done.
		  set bit 1 to use row/bytesperrow.

	bytecount - if (flags & 2) == 0 then
				even number of bytes to clear.
			else
				low 16 bits is taken as number of bytes
				per row and upper 16 bits taken as
				number of rows.

	This function is somewhat hardware dependant. In the rows/bytesperrow
	mode (with the pre-ECS blitter) rows must be <- 1024. In bytecount mode
	multiple runs of the blitter may be used to clear all the memory.

	Set bit 2 to use the upper 16 bits of the Flags as the data to fill
	memory with instead of 0 (V36).

   RESULT
	The block of memory is initialized.

   BUGS

   SEE ALSO

graphics.library/BltMaskBitMapRastPort graphics.library/BltMaskBitMapRastPort

   NAME
	BltMaskBitMapRastPort -- blit from source bitmap to destination rastport
	with masking of source image.

   SYNOPSIS
	BltMaskBitMapRastPort
	    (srcbm, srcx, srcy, destrp, destX, destY, sizeX, sizeY,
	     A0     D0    D1    A1      D2     D3     D4     D5
	     minterm, bltmask)
	     D6       A2

	void BltMaskBitMapRastPort
	     (struct BitMap *, WORD, WORD, struct RastPort *, WORD, WORD,
	      WORD, WORD, UBYTE, APTR);

   FUNCTION
	Blits from source bitmap to position specified in destination rastport
	using bltmask to determine where source overlays destination, and
	minterm to determine whether to copy the source image "as is" or
	to "invert" the sense of the source image when copying. In either
	case, blit only occurs where the mask is non-zero.

   INPUTS
	srcbm   - a pointer to the source bitmap
	srcx    - x offset into source bitmap
	srcy    - y offset into source bitmap
	destrp  - a pointer to the destination rastport
	destX   - x offset into dest rastport
	destY   - y offset into dest rastport
	sizeX   - width of blit in pixels
	sizeY   - height of blit in rows
	minterm - either (ABC|ABNC|ANBC) if copy source and blit thru mask
	          or     (ANBC)          if invert source and blit thru mask
	bltmask - pointer to the single bit-plane mask, which must be the
	          same size and dimensions as the planes of the
	          source bitmap.

   RESULT

   BUGS

   SEE ALSO
	BltBitMapRastPort() graphics/gfx.h graphics/rastport.h

graphics.library/BltPattern                       graphics.library/BltPattern

   NAME
	BltPattern --  Using standard drawing rules for areafill,
					 blit through a mask.

   SYNOPSIS
       BltPattern(rp, mask, xl, yl, maxx, maxy, bytecnt)
                  a1,  a0   d0  d1   d2   d3     d4

	void BltPattern
	   (struct RastPort *, void *, SHORT, SHORT, SHORT, SHORT, SHORT);

   FUNCTION
       Blit using drawmode,areafill pattern, and mask
       at position rectangle (xl,yl) (maxx,maxy).

   INPUTS
       rp    -  points to the destination RastPort for the blit.
       mask  -  points to 2 dimensional mask if needed
                if mask == NULL then use a rectangle.
       xl,yl -  coordinates of upper left of rectangular region in RastPort
       maxx,maxy - points to lower right of rectangular region in RastPort
       bytecnt - BytesPerRow for mask

   RESULT

   SEE ALSO
	AreaEnd

graphics.library/BltTemplate                     graphics.library/BltTemplate

   NAME
	BltTemplate -- Cookie cut a shape in a rectangle to the RastPort.

   SYNOPSIS
	BltTemplate(SrcTemplate, SrcX, SrcMod, rp,
	            A0           D0:16  D1:16  A1
	    DstX,  DstY, SizeX, SizeY)
	    D2:16  D3:16 D4:16  D5:16

	void BltTemplate(UWORD *, WORD, WORD, struct RastPort *,
	     WORD, WORD, WORD, WORD);

   FUNCTION
	This function draws the image in the template into the
	RastPort in the current color and drawing mode at the
	specified position.  The template is assumed not to overlap
	the destination.
	If the template falls outside the RastPort boundary, it is
	truncated to that boundary.

	Note: the SrcTemplate pointer should point to the "nearest" word
	   (rounded down) of the template mask. Fine alignment of the mask
	   is acheived by setting the SrcX bit offseet within the range
	   of 0 to 15 decimal.

   INPUTS
	SrcTemplate  - pointer to the first (nearest) word of the template mask.
	SrcX         - x bit offset into the template mask (range 0..15).
	SrcMod       - number of bytes per row in template mask.
	rp           - pointer to destination RastPort.
	DstX, DstY   - x and y coordinates of the upper left
	               corner of the destination for the blit.
	SizeX, SizeY - size of the rectangle to be used as the
	               template.

   NOTES
	o   This function may use the blitter.

   SEE ALSO
	BltBitMap()  graphics/rastport.h

graphics.library/CBump                                 graphics.library/CBump
   NAME
	CBump -  increment user copper list pointer (bump to next position in list).

   SYNOPSIS
	CBump( c )
	      a1

	void CBump( struct UCopList * );

   FUNCTION
	Increment pointer to space for next instruction in user copper list.

   INPUTS
	c - pointer to UCopList structure

   RESULTS
	User copper list pointer is incremented to next position.
	Pointer is repositioned to next user copperlist instruction block
	if the current block is full.

	    Note: CBump is usually invoked for the programmer as part of the
	          macro definitions CWAIT or CMOVE.

   BUGS

   SEE ALSO
	CINIT CWAIT CMOVE CEND graphics/copper.h
graphics.library/CEND                                   graphics.library/CEND
   NAME
	CEND -- Terminate user copper list.

   SYNOPSIS
	CEND( c )

	struct UCopList *c;

   FUNCTION
	Add instruction to terminate user copper list.

   INPUTS
	c - pointer to UCopList structure

   RESULTS
	This is actually a macro that calls the macro CWAIT(c,10000,255)
	10000 is a magical number that the graphics.library uses.
	I hope display technology doesn't catch up too fast!

   BUGS

   SEE ALSO
	CINIT CWAIT CMOVE graphics/copper.h
graphics.library/ChangeSprite                   graphics.library/ChangeSprite

   NAME
       ChangeSprite -- Change the sprite image pointer.

   SYNOPSIS
       ChangeSprite( vp, s, newdata)
                     a0  a1   a2

	void ChangeSprite(struct ViewPort *, struct SimpleSprite *, void * )

   FUNCTION
	The sprite image is changed to use the data starting at newdata

   INPUTS
       vp - pointer to ViewPort structure that this sprite is
		  relative to,  or 0 if relative only top of View
	s - pointer to SimpleSprite structure
	newdata	- pointer to data structure of the following form.
		struct spriteimage
		{
		    UWORD    posctl[2];	/* used by simple sprite machine*/
		    UWORD    data[height][2];   /* actual sprite image */
		    UWORD    reserved[2];	/* initialized to */
			                             /*  0x0,0x0 */
		};
	The programmer must initialize reserved[2].  Spriteimage must be
	in CHIP memory. The height subfield of the SimpleSprite structure
	must be set to reflect the height of the new spriteimage BEFORE
	calling ChangeSprite(). The programmer may allocate two sprites to
	handle a single attached sprite.  After GetSprite(), ChangeSprite(),
	the programmer can set the SPRITE_ATTACHED bit in posctl[1] of the
	odd numbered sprite.
	If you need more than 8 sprites, look up VSprites in the
	graphics documentation.

   RESULTS

   BUGS

   SEE ALSO
	FreeSprite() ChangeSprite() MoveSprite() AddVSprite() graphics/sprite.h

graphics.library/CINIT                                 graphics.library/CINIT

   NAME
	CINIT -- Initialize user copperlist to accept intermediate
		 user copper instructions.

   SYNOPSIS
 	cl = CINIT( ucl , n )

	cl = UCopperListInit( ucl , n )
			      a0    d0

	struct CopList *UCopperListInit( struct UCopList *, UWORD );

   FUNCTION
	Allocates and/or initialize copperlist structures/buffers
	internal to a UCopList structure.

	This is a macro that calls UCopListInit. You must pass a
	(non-initialized) UCopList to CINIT (CINIT will NOT allocate
	a new UCopList if ucl==0 ). If (ucl != 0) it will initialize the
	intermediate data buffers internal to a UCopList.

	The maximum number of intermediate copper list instructions
	that these internal CopList data buffers contain is specified
	as the parameter n.

   INPUTS
	ucl - pointer to UCopList structure
	n - number of instructions buffer must be able to hold

   RESULTS
	cl- a pointer to a buffer which will accept n intermediate copper
	    instructions.

	NOTE: this is NOT a UCopList pointer, rather a pointer to the
	      UCopList's->FirstCopList sub-structure.

   BUGS
	CINIT will not actually allocate a new UCopList if ucl==0.
	Instead you must allocate a block MEMF_PUBLIC|MEMF_CLEAR, the
	sizeof(struct UCopList) and pass it to this function.

	The system's FreeVPortCopLists function will take care of
	deallocating it if they are called.

	Prior to release V36 the  CINIT macro had { } braces surrounding
	the definition, preventing the proper return of the result value.
	These braces have been removed for the V36 include definitions.

   SEE ALSO
 	CINIT CMOVE CEND graphics/copper.h

graphics.library/ClearEOL                           graphics.library/ClearEOL

   NAME
	ClearEOL -- Clear from current position to end of line.

   SYNOPSIS
	ClearEOL(rp)
	         A1

	void ClearEOL(struct RastPort *);

   FUNCTION
	Clear a rectangular swath from the current position to the
	right edge of the rastPort.  The height of the swath is taken
	from that of the current text font, and the vertical
	positioning of the swath is adjusted by the text baseline,
	such that text output at this position would lie wholly on
	this newly cleared area.
	Clearing consists of setting the color of the swath to zero,
	or, if the DrawMode is 2, to the BgPen.

   INPUTS
	rp - pointer to RastPort structure

   RESULT

   NOTES
	o   This function may use the blitter.

   SEE ALSO
	Text()  ClearScreen()  SetRast()
	graphics/text.h  graphics/rastport.h

graphics.library/ClearRectRegion             graphics.library/ClearRectRegion

   NAME
	ClearRectRegion -- Perform 2d CLEAR operation of rectangle
			with region, leaving result in region.

   SYNOPSIS
	status = ClearRectRegion(region,rectangle)
	 d0	 	 	  a0 	  a1

	BOOL ClearRectRegion(struct Region *, struct Rectangle * );

   FUNCTION
	Clip away any portion of the region that exists inside
	of the rectangle. Leave the result in region.

   INPUTS
	region - pointer to Region structure
	rectangle - pointer to Rectangle structure

   RESULTS
	status - return TRUE if successful operation
		 return FALSE if ran out of memory

   BUGS

   SEE ALSO
	AndRectRegion() graphics/regions.h

graphics.library/ClearRegion                     graphics.library/ClearRegion

   NAME
       ClearRegion -- Remove all rectangles from region.

   SYNOPSIS
       ClearRegion(region)
                     a0

	void ClearRegion( struct Region * );

   FUNCTION
       Clip away all rectangles in the region leaving nothing.

   INPUTS
       region - pointer to Region structure

   BUGS

   SEE ALSO
	NewRegion() graphics/regions.h

graphics.library/ClearScreen                     graphics.library/ClearScreen

   NAME
	ClearScreen -- Clear from current position to end of RastPort.

   SYNOPSIS
	ClearScreen(rp)
	            A1

	void ClearScreen(struct RastPort *);

   FUNCTION
	Clear a rectangular swath from the current position to the
	right edge of the rastPort with ClearEOL, then clear the rest
	of the screen from just beneath the swath to the bottom of
	the rastPort.
	Clearing consists of setting the color of the swath to zero,
	or, if the DrawMode is 2, to the BgPen.

   INPUTS
	rp - pointer to RastPort structure

   NOTES
	o   This function may use the blitter.

   SEE ALSO
	ClearEOL()  Text()  SetRast()
	graphics/text.h  graphics/rastport.h

graphics.library/ClipBlit                           graphics.library/ClipBlit

   NAME
	ClipBlit  --  Calls BltBitMap() after accounting for windows

   SYNOPSIS
	ClipBlit(Src, SrcX, SrcY, Dest, DestX, DestY, XSize, YSize, Minterm)
	         A0   D0    D1    A1    D2     D3     D4     D5     D6

	void ClipBlit
	     (struct RastPort *, WORD, WORD, struct RastPort *, WORD, WORD,
	      WORD, WORD, UBYTE);

   FUNCTION
	Performs the same function as BltBitMap(), except that it
	takes into account the Layers and ClipRects of the layer library,
	all of which are (and should be) transparent to you.  So, whereas
	BltBitMap() requires pointers to BitMaps, ClipBlit requires pointers to
	the RastPorts that contain the Bitmaps, Layers, etcetera.

	If you are going to blit blocks of data around via the RastPort of your
	Intuition Window, you must call this routine (rather than BltBitMap()).

	Either the Src RastPort, the Dest RastPort, both, or neither, can have
	Layers. This routine takes care of all cases.

	See BltBitMap() for a thorough explanation.

   INPUTS
	Src          = pointer to the RastPort of the source for your blit
	SrcX, SrcY   = the topleft offset into Src for your data
	Dest         = pointer to the RastPort to receive the blitted data
	DestX, DestY = the topleft offset into the destination RastPort
	XSize        = the width of the blit
	YSize        = the height of the blit
	Minterm      = the boolean blitter function, where SRCB is associated
	               with the Src RastPort and SRCC goes to the Dest RastPort

   RESULT

   BUGS

   SEE ALSO
	BltBitMap();

graphics.library/CloseFont                         graphics.library/CloseFont

   NAME
	CloseFont -- Release a pointer to a system font.

   SYNOPSIS
	CloseFont(font)
	          A1

	void CloseFont(struct TextFont *);

   FUNCTION
	This function indicates that the font specified is no longer
	in use.  It is used to close a font opened by OpenFont, so
	that fonts that are no longer in use do not consume system
	resources.

   INPUTS
	font -	a font pointer as returned by OpenFont() or OpenDiskFont()

   RESULT

   BUGS

   SEE ALSO
	OpenFont()  diskfont.library/OpenDiskFont  graphics/text.h

graphics.library/CloseMonitor                   graphics.library/CloseMonitor

   NAME
       CloseMonitor -- close a MonitorSpec (V36)

   SYNOPSIS
       error = CloseMonitor( monitor_spec )
       d0                    a0

       LONG CloseMonitor( struct MonitorSpec * );

   FUNCTION
       Relinquish access to a MonitorSpec.

   INPUTS
       monitor_spec - a pointer to a MonitorSpec opened via OpenMonitor()

   RESULTS
       error - FALSE if MonitorSpec closed uneventfully.
               TRUE if MonitorSpec could not be closed.

   BUGS

   SEE ALSO
       OpenMonitor()

graphics.library/CMOVE                                 graphics.library/CMOVE

   NAME
	CMOVE -- append copper move instruction to user copper list.

   SYNOPSIS
	CMOVE( c , a , v )

	CMove( c , a , v )
	      a1  d0  d1
	CBump( c )
	      a1

	void CMove( struct UCopList *, void *, WORD );

   FUNCTION
	Add instruction to move value v to hardware register a.

   INPUTS
	c - pointer to UCopList structure
	a - hardware register
	v - 16 bit value to be written

   RESULTS
	This is actually a macro that calls CMove(c,&a,v)
	and then calls CBump(c) to bump the local pointer
	to the next instruction. Watch out for macro side affects.

   BUGS

   SEE ALSO
	CINIT CWAIT CEND graphics/copper.h

graphics.library/CopySBitMap                     graphics.library/CopySBitMap

   NAME
       CopySBitMap --	Syncronize Layer window with contents of
						Super BitMap

   SYNOPSIS
       CopySBitMap( layer )
                     a0

	void CopySBitMap(struct Layer *);

   FUNCTION
	This is the inverse of SyncSBitMap.
       Copy all bits from SuperBitMap to Layer bounds.
	This is used for those functions that do not
	want to deal with the ClipRect structures but do want
	to be able to work with a SuperBitMap Layer.

   INPUTS
	layer - pointer to a SuperBitMap Layer
	    The Layer must already be locked by the caller.

   BUGS

   SEE ALSO
	LockLayerRom() SyncSBitMap()

graphics.library/CWAIT                                 graphics.library/CWAIT

   NAME
	CWAIT -- Append copper wait instruction to user copper list.

   SYNOPSIS
	CWAIT( c , v , h )

	CWait( c , v , h )
	       a1  d0  d1
	CBump( c )
	      a1

	void CWait( struct UCopList *, WORD, WORD)

   FUNCTION
	Add instruction to wait for vertical beam position v and
	horizontal position h to this intermediate copper list.

   INPUTS
	c - pointer to UCopList structure
	v - vertical beam position (relative to top of viewport)
	h - horizontal beam position

   RESULTS
	this is actually a macro that calls CWait(c,v,h)
	and then calls CBump(c) to bump the local pointer
	to the next instruction.

   BUGS
	User waiting for horizontal values of greater than 222 decimal
	is illegal.

   SEE ALSO
 	CINIT CMOVE CEND graphics/copper.h

graphics.library/DisownBlitter                 graphics.library/DisownBlitter

   NAME
       DisownBlitter - return blitter to free state.


   SYNOPSIS
       DisownBlitter()

	void DisownBlitter( void );

   FUNCTION
	Free blitter up for use by other blitter users.

   INPUTS

   RETURNS

   SEE ALSO
       OwnBlitter()


graphics.library/DisposeRegion                 graphics.library/DisposeRegion

   NAME
       DisposeRegion -- Return all space for this region to free
			 memory pool.

   SYNOPSIS
       DisposeRegion(region)
                      a0

	void DisposeRegion( struct Region * );

   FUNCTION
       Free all RegionRectangles for this Region then
	free the Region itself.

   INPUTS
       region - pointer to Region structure

   BUGS

   SEE ALSO
	NewRegion() graphics/regions.h

graphics.library/DoCollision                     graphics.library/DoCollision

   NAME
	DoCollision -- Test every gel in gel list for collisions.

   SYNOPSIS
	DoCollision(rp)
	            A1

	void DoCollision(struct RastPort *);

   FUNCTION
	Tests each gel in gel list for boundary and gel-to-gel collisions.
	On detecting one of these collisions, the appropriate collision-
	handling routine is called. See the documentation for a thorough
	description of which collision routine is called. This routine
	expects to find the gel list correctly sorted in Y,X order.
	The system routine SortGList performs this function for the user.

   INPUTS
	rp = pointer to a RastPort

   RESULT

   BUGS

   SEE ALSO
	InitGels()  SortGList()  graphics/gels.h  graphics/gels.h

graphics.library/Draw                                   graphics.library/Draw

   NAME
       Draw -- Draw a line between the current pen position
                       and the new x,y position.

   SYNOPSIS
       Draw( rp,   x,     y)
             a1  d0:16  d1:16

	void Draw( struct RastPort *, SHORT, SHORT);

   FUNCTION
       Draw a line from the current pen position to (x,y).

   INPUTS

	rp - pointer to the destination RastPort
	x,y - coordinates of where in the RastPort to end the line.

   BUGS

   SEE ALSO
	Move() graphics/rastport.h

graphics.library/DrawEllipse                     graphics.library/DrawEllipse

    NAME
	DrawEllipse -- Draw an ellipse centered at cx,cy with vertical
	   and horizontal radii of a,b respectively.

    SYNOPSIS
	DrawEllipse( rp, cx, cy, a, b )
		     a1  d0  d1  d2 d3

	void DrawEllipse( struct RastPort *, SHORT, SHORT, SHORT, SHORT);

    FUNCTION
       Creates an elliptical outline within the rectangular region
	specified by the parameters, using the current foreground pen color.

    INPUTS
	rp - pointer to the RastPort into which the ellipse will be drawn.
	cx - x coordinate of the centerpoint relative to the rastport.
	cy - y coordinate of the centerpoint relative to the rastport.
	a - the horizontal radius of the ellipse (note: a must be > 0)
	b - the vertical radius of the ellipse (note: b must be > 0)

    BUGS

    NOTES
	this routine does not clip the ellipse to a non-layered rastport.

    SEE ALSO
	DrawCircle(), graphics/rastport.h

graphics.library/DrawGList                         graphics.library/DrawGList

   NAME
	DrawGList -- Process the gel list, queueing VSprites, drawing Bobs.

   SYNOPSIS
	DrawGList(rp, vp)
	          A1  A0

	void DrawGList(struct RastPort *, struct ViewPort *);

   FUNCTION
	Performs one pass of the current gel list.
	   - If nextLine and lastColor are defined, these are
	     initialized for each gel.
          - If it's a VSprite, build it into the copper list.
          - If it's a Bob, draw it into the current raster.
          - Copy the save values into the "old" variables,
	     double-buffering if required.

   INPUTS
	rp = pointer to the RastPort where Bobs will be drawn
	vp = pointer to the ViewPort for which VSprites will be created

   RESULT

   BUGS
	MUSTDRAW isn't implemented yet.

   SEE ALSO
	InitGels()  graphics/gels.h graphics/rastport.h  graphics/view.h

graphics.library/EraseRect                         graphics.library/EraseRect

   NAME

       EraseRect -- Fill a defined rectangular area using the current
		     	BackFill hook. (V36)

   SYNOPSIS
	EraseRect( rp, xmin, ymin, xmax, ymax)
                  a1  d0:16 d1:16 d2:16 d3:16

	void EraseRect(struct RastPort *, SHORT, SHORT, SHORT, SHORT);

   FUNCTION
	Fill the rectangular region specified by the parameters with the
	BackFill hook. If non-layered, the rectangular region specified by
	the parameters is cleared. If layered the Layer->BackFill Hook is used.

   INPUTS
	rp	- pointer to a RastPort structure
	xmin	- x coordinate of the upper left corner of the region to fill.
	ymin	- y coordinate of the upper left corner of the region to fill.
	xmax	- x coordinate of the lower right corner of the region to fill.
	ymax	- y coordinate of the lower right corner of the region to fill.

   BUGS

   NOTES
	The following relation MUST be true:
	(xmax >= xmin) and (ymax >= ymin)

   SEE ALSO
	graphics/rastport.h graphics/clip.h

graphics.library/ExtendFont                       graphics.library/ExtendFont

   NAME
	ExtendFont -- ensure tf_Extension has been built for a font (V36)

   SYNOPSIS
	success = ExtendFont(font, fontTags)
	D0                   A0    A1

	ULONG ExtendFont(struct TextFont *, struct TagItem *);

   SEE ALSO
	graphics/text.h

graphics.library/FindDisplayInfo             graphics.library/FindDisplayInfo

   NAME
	FindDisplayInfo -- search for a record identified by a specific key (V36)

   SYNOPSIS
	handle = FindDisplayInfo(ID)
	D0                       D0

	DisplayInfoHandle FindDisplayInfo(ULONG);

   FUNCTION
	Given a 32-bit Mode Key, return a handle to a valid DisplayInfoRecord
	found in the graphics database.  Using this handle, you can obtain
	information about this Mode, including its default dimensions,
	properties, and whether it is currently available for use.

   INPUTS
	ID     - unsigned long identifier

   RESULT
	handle - handle to a displayinfo Record with that key
	         or NULL if no match.

   BUGS

   SEE ALSO
	graphics/displayinfo.h

graphics.library/Flood                                 graphics.library/Flood

   NAME
	Flood -- Flood rastport like areafill.

   SYNOPSIS
	error = Flood( rp, mode, x, y)
        d0            a1   d2  d0  d1

	BOOL Flood(struct RastPort *, ULONG, SHORT, SHORT);

   FUNCTION
	Search the BitMap starting at (x,y).
	Fill all adjacent pixels if they are:
	    Mode 0: not the same color as AOLPen
	    Mode 1: the same color as the pixel at (x,y)

	When actually doing the fill use the modes that apply to
	standard areafill routine such as drawmodes and patterns.

   INPUTS
	rp - pointer to RastPort
	(x,y) - coordinate in BitMap to start the flood fill at.
	mode -  0 fill all adjacent pixels searching for border.
		1 fill all adjacent pixels that have same pen number
		as the one at (x,y).

   NOTES
	In order to use Flood, the destination RastPort must
	have a valid TmpRas raster whose size is as large as
	that of the RastPort.

   SEE ALSO
	AreaEnd() InitTmpRas() graphics/rastport.h

graphics.library/FontExtent                       graphics.library/FontExtent

   NAME
	FontExtent -- get the font attributes of the current font (V36)

   SYNOPSIS
	FontExtent(font, fontExtent)
	           A0    A1

	void FontExtent(struct TextFont *, struct TextExtent *);

   FUNCTION
	This function fills the text extent structure with a bounding
	(i.e. maximum) extent for the characters in the specified font.

   INPUTS
	font       - the TextFont from which the font metrics are extracted.
	fontExtent - the TextExtent structure to be filled.

   RESULT
	fontExtent is filled.

   NOTES
	The TextFont, not the RastPort, is specified -- unlike
	TextExtent(), effect of algorithmic enhancements is not
	included, nor does te_Width include any effect of
	rp_TxSpacing.  The returned te_Width will be negative only
	when FPF_REVPATH is set in the tf_Flags of the font -- the
	effect of left-moving characters is ignored for the width of
	a normal font, and the effect of right-moving characters is
	ignored if a REVPATH font.  These characters will, however,
	be reflected in the bounding extent.

   SEE ALSO
	TextExtent()  graphics/text.h

graphics.library/FreeColorMap                   graphics.library/FreeColorMap

   NAME
       FreeColorMap -- Free the ColorMap structure and return memory
						to free memory pool.

   SYNOPSIS
       FreeColorMap( colormap )
                       a0

	void FreeColorMap(struct ColorMap *);

   FUNCTION
	Return the memory to the free memory pool that was allocated
	with GetColorMap.

   INPUTS
	colormap - pointer to ColorMap allocated with GetColorMap

   RESULT
	The space is made available for others to use.

   BUGS

   SEE ALSO
       SetRGB4() GetColorMap() graphics/view.h
graphics.library/FreeCopList                     graphics.library/FreeCopList

   NAME
	FreeCopList -- deallocate intermediate copper list

   SYNOPSIS
       FreeCopList(coplist)
		      a0

	void FreeCopList( struct CopList *);

   FUNCTION
	Deallocate all memory associated with this copper list.

   INPUTS
       coplist	- pointer to structure CopList

   RESULTS
	memory returned to memory manager

   BUGS

   SEE ALSO
	graphics/copper.h

graphics.library/FreeCprList                     graphics.library/FreeCprList

   NAME
       FreeCprList -- deallocate hardware copper list

   SYNOPSIS
       FreeCprList(cprlist)
		      a0

	void FreeCprList(struct cprlist *);

   FUNCTION
       return cprlist to free memory pool

   INPUTS
       cprlist - pointer to cprlist structure

   RESULTS
	memory returned and made available to other tasks

   BUGS

   SEE ALSO
	graphics/copper.h

graphics.library/FreeGBuffers                   graphics.library/FreeGBuffers

   NAME
	FreeGBuffers -- Deallocate memory obtained by GetGBufers.

   SYNOPSIS
	FreeGBuffers(anOb, rp, db)
	             A0    A1  D0

	void FreeGBuffers(struct AnimOb *, struct RastPort *, BOOL);

   FUNCTION
	For each sequence of each component of the AnimOb,
	deallocate memory for:
	    SaveBuffer
	    BorderLine
	    CollMask and ImageShadow (point to same buffer)
	    if db is set (user had used double-buffering) deallocate:
	        DBufPacket
	        BufBuffer

   INPUTS
	anOb = pointer to the AnimOb structure
	rp   = pointer to the current RastPort
	db   = double-buffer indicator (set TRUE for double-buffering)

   RESULT

   BUGS

   SEE ALSO
	GetGBuffers()  graphics/gels.h  graphics/rastport.h

graphics.library/FreeRaster                       graphics.library/FreeRaster

   NAME
       FreeRaster -- Release an allocated area to the system free memory pool
.


   SYNOPSIS
       FreeRaster( p, width, height)
		   a0   d0:16  d1:16

	void FreeRaster( PLANEPTR, USHORT, USHORT);

   FUNCTION
	Return the memory associated with this PLANEPTR of size
	width and height to the MEMF_CHIP memory pool.

   INPUTS
       p  =  a pointer to a memory space  returned  as  a
             result of a call to AllocRaster.

	width - the width in bits of the bitplane.
	height - number of rows in bitplane.

   BUGS

   NOTES
       Width and height should be the same values with which you
       called AllocRaster in the first place.

   SEE ALSO
	AllocRaster() graphics/gfx.h

graphics.library/FreeSprite                       graphics.library/FreeSprite

   NAME
       FreeSprite -- Return sprite for use by others and virtual
					  sprite machine.

   SYNOPSIS
       FreeSprite( pick )
                    d0

	void FreeSprite( WORD );

   FUNCTION
	Mark sprite as available for others to use.
       These sprite routines are provided to ease sharing of sprite
	hardware and to handle simple cases of sprite usage and
	movement.  It is assumed the programs that use these routines
	do want to be good citizens in their hearts. ie: they will
	not FreeSprite unless they actually own the sprite.
	The Virtual Sprite machine may ignore the simple sprite machine.

   INPUTS
       pick - number in range of 0-7

   RESULTS
	sprite made available for subsequent callers of GetSprite
	as well as use by Virtual Sprite Machine.

   BUGS

   SEE ALSO
       GetSprite() ChangeSprite() MoveSprite() graphics/sprite.h

graphics.library/FreeVPortCopLists         graphics.library/FreeVPortCopLists

   NAME
       FreeVPortCopLists -- deallocate all intermediate copper lists and
       their headers from a viewport

   SYNOPSIS
       FreeVPortCopLists(vp)
                         a0

	void FreeVPortCopLists(struct ViewPort *);

   FUNCTION
       Search display, color, sprite, and user copper
       lists and call FreeMem() to deallocate them from memory

   INPUTS
       vp - pointer to ViewPort structure

   RESULTS
       The memory allocated to the various copper lists will be returned
	to the system's free memory pool, and the following fields in
	the viewport structure will be set to NULL:

		DspIns, Sprins, ClrIns, UCopIns

   BUGS
       none known

   SEE ALSO
	graphics/view.h

graphics.library/GetColorMap                     graphics.library/GetColorMap

   NAME
       GetColorMap -- allocate and initialize Colormap


   SYNOPSIS
       cm = GetColorMap( entries )
       d0		    d0

	struct ColorMap *GetColorMap( ULONG);

   FUNCTION
       Allocates, initializes and returns a pointer to a ColorMap
       data structure, later enabling calls to SetRGB4
       and LoadRGB4 to load colors for a view port. The ColorTable
	pointer in the ColorMap structure points to a hardware
	specific colormap data structure. You should not count on
	it being anything you can understand. Use GetRGB4() to
	query it or SetRGB4CM to set it directly.

   INPUTS
	entries - number of entries for this colormap

    RESULT
	The pointer value returned by this routine, if nonzero,
       may be stored into the ViewPort.ColorMap pointer.
       If a value of 0 is returned, the system was unable
       to allocate enough memory space for the required
       data structures.

   BUGS

   SEE ALSO
       SetRGB4() FreeColorMap()
graphics.library/GetDisplayInfoData       graphics.library/GetDisplayInfoData

   NAME
	GetDisplayInfoData -- query DisplayInfo Record parameters (V36)

   SYNOPSIS
	result = GetDisplayInfoData(handle, buf, size, tagID, [ID])
	D0                          A0      A1   D0    D1     [D2]

	ULONG GetDisplayInfoData(DisplayInfoHandle, UBYTE *, ULONG, ULONG, ULONG);

   FUNCTION
	GetDisplayInfoData() fills a buffer with data meaningful to the
	DisplayInfoRecord pointed at by your valid handle. The data type
	that you are interested in is indicated by a tagID for that chunk.
	The types of tagged information that may be available include:

	DTAG_DISP: (DisplayInfo)   - properties and availability information.
	DTAG_DIMS: (DimensionInfo) - default dimensions and overscan info.
	DTAG_MNTR: (MonitorInfo)   - type, position, scanrate, and compatibility
	DTAG_NAME: (NameInfo)      - a user friendly way to refer to this mode.

   INPUTS
	handle - displayinfo handle
	buf    - pointer to destination buffer
	size   - buffer size in bytes
	tagID  - data chunk type
	ID     - displayinfo identifier, optionally used if handle is NULL

   RESULT
	result - if positive, number of bytes actually transferred
	         if zero, no information for ID was available

   BUGS

   SEE ALSO
	FindDisplayInfo(), NextDisplayInfo()
	graphics/displayinfo.h

graphics.library/GetGBuffers                     graphics.library/GetGBuffers

   NAME
	GetGBuffers -- Attempt to allocate ALL buffers of an entire AnimOb.

   SYNOPSIS
	status = GetGBuffers(anOb, rp, db)
	D0                   A0    A1  D0

	BOOL GetGBuffers(struct AnimOb *, struct RastPort *, BOOL);

   FUNCTION
	For each sequence of each component of the AnimOb, allocate memory for:
	    SaveBuffer
	    BorderLine
	    CollMask and ImageShadow (point to same buffer)
	    if db is set TRUE (user wants double-buffering) allocate:
	        DBufPacket
	        BufBuffer

   INPUTS
	anOb = pointer to the AnimOb structure
	rp   = pointer to the current RastPort
	db   = double-buffer indicator (set TRUE for double-buffering)

   RESULT
	status = TRUE if the memory allocations were all successful, else FALSE

   BUGS
	If any of the memory allocations fail it does not free the partial
	allocations that did succeed.

   SEE ALSO
	FreeGBuffers() graphics/gels.h

graphics.library/GetRGB4                             graphics.library/GetRGB4

   NAME
       GetRGB4 -- Inquire value of entry in ColorMap.

   SYNOPSIS
       value = GetRGB4( colormap, entry )
          d0              a0       d0

	ULONG GetRGB4(struct ColorMap *, LONG);

   FUNCTION
	Read and format a value from the ColorMap.

   INPUTS
	colormap - pointer to ColorMap structure
	entry - index into colormap

   RESULT
	returns -1 if no valid entry
	return UWORD RGB value 4 bits per gun right justified

   NOTE
	Intuition's DisplayBeep() changes color 0. Reading Color 0 during a
	DisplayBeep() will lead to incorrect results.

   BUGS

   SEE ALSO
       SetRGB4() LoadRGB4() GetColorMap() FreeColorMap() graphics/view.h
graphics.library/GetSprite                         graphics.library/GetSprite

   NAME
	GetSprite -- Attempt to get a sprite for the simple sprite
					 manager.

   SYNOPSIS
	Sprite_Number = GetSprite( sprite, pick )
	    d0			    a0      d0

	SHORT GetSprite( struct SimpleSprite *, SHORT );

   FUNCTION
	Attempt to allocate one of the eight sprites for private use
	with the simple sprite manager. This must be done before using
	further calls to the simple sprite machine. If the programmer
	wants to use 15 color sprites, they must allocate both sprites
	and set the 'SPRITE_ATTACHED' bit in the odd sprite's posctldata
	array.

   INPUTS
	sprite - ptr to programmers SimpleSprite structure.
	pick - number in the range of 0-7 or
	  -1 if programmer just wants the next one.

   RESULTS
	If pick is 0-7 attempt to allocate the sprite. If the sprite
	is already allocated then return -1.
	If pick -1 allocate the next sprite starting search at 0.
	If no sprites are available return -1 and fill -1 in num entry
	of SimpleSprite structure.
	If the sprite is available for allocation, mark it allocated
	and fill in the 'num' entry of the SimpleSprite structure.
	If successful return the sprite number.

   BUGS

   SEE ALSO
	FreeSprite() ChangeSprite() MoveSprite() GetSprite() graphics/sprite.h

graphics.library/GetVPModeID                     graphics.library/GetVPModeID

   NAME
	GetVPModeID -- get the 32 bit DisplayID from a ViewPort. (V36)

   SYNOPSIS
	modeID =  GetVPModeID( vp )
	d0		       a0

	ULONG GetVPModeID( struct ViewPort *);

   FUNCTION
	returns the normal display modeID, if one is currently  associated
	with this ViewPort.

   INPUTS
	vp -- pointer to a ViewPort structure.

   RESULT

	modeID -- a 32 bit DisplayInfoRecord identifier associated with
		  this ViewPort, or INVALID_ID.

   NOTES
	Test the return value of this function against INVALID_ID, not NULL.
	(INVALID_ID is defined in graphics/displayinfo.h).

   BUGS

   SEE ALSO
	graphics/displayinfo.h, ModeNotAvailable()

graphics.library/GfxAssociate                   graphics.library/GfxAssociate

   NAME
	GfxAssociate -- associate a graphics extended node with a given pointer
	                (V36)

   SYNOPSIS
       GfxAssociate(pointer, node);
                    A0       A1

	void GfxAssociate(VOID *, struct ExtendedNode *);

   FUNCTION
	Associate a special graphics extended data structure (each of which
	begins with an ExtendedNode structure)  with another structure via
	the other structure's pointer. Later, when you call GfxLookUp()
	with the other structure's pointer you may retrieve a pointer
	to this special graphics extended data structure, if it is
	available.

   INPUTS
	pointer = a pointer to a data structure.
	node = an ExtendedNode structure to associate with the pointer

   RESULT
	an association is created between the pointer and the node such
	that given the pointer the node can be retrieved via GfxLookUp().

   BUGS

   SEE ALSO
	graphics/gfxnodes.h GfxNew() GfxFree() GfxLookUp()

graphics.library/GfxFree                             graphics.library/GfxFree

   NAME
       GfxFree -- free a graphics extended data structure (V36)

   SYNOPSIS
       GfxFree( node );
       	      a0

	void GfxFree(struct ExtendedNode *);

   FUNCTION
	Free a special graphics extended data structure (each of which
	begins with an ExtendedNode structure).

   INPUTS
	node = pointer to a graphics extended data structure obtained via
	       GfxNew().

   RESULT
	the node is deallocated from memory. graphics will dissassociate
	this special graphics extended node from any associated data
	structures, if necessary, before freeing it (see GfxAssociate()).

   BUGS
	an Alert() will be called if you attempt to free any structure
	other than a graphics extended data strucure obtained via GfxFree().

   SEE ALSO
	graphics/gfxnodes.h GfxNew() GfxAssociate() GfxLookUp()

graphics.library/GfxLookUP                         graphics.library/GfxLookUP

   NAME
    	GfxLookUp -- find a graphics extended node associated with a
		     given pointer (V36)

   SYNOPSIS
       result = GfxLookUp( pointer );
       d0		    a0

	struct ExtendedNode *GfxLookUp( void *);

   FUNCTION
	Finds a special graphics extended data structure (if any) associated
	with the pointer to a data structure (eg: ViewExtra associated with
	a View structure).

   INPUTS
	pointer = a pointer to a data structure which may have an
		  ExtendedNode associated with it (typically a View ).

   RESULT
	result = a pointer to the ExtendedNode that has previously been
		 associated with the pointer.

   BUGS

   SEE ALSO
	graphics/gfxnodes.h GfxNew() GfxFree() GfxAssociate()

graphics.library/GfxNew                               graphics.library/GfxNew

   NAME
       GfxNew -- allocate a graphics extended data structure (V36)

   SYNOPSIS
 	result = GfxNew( node_type );
	d0		 d0

	struct ExtendedNode *GfxNew( ULONG);

   FUNCTION
	Allocate a special graphics extended data structure (each of which
	begins with an ExtendedNode structure).  The type of structure to
	be allocated is specified by the node_type identifier.

   INPUTS
	node_type = which type of graphics extended data structure to allocate.
		    (see gfxnodes.h for identifier definitions.)

   RESULT
	result = a pointer to the allocated graphics node or NULL if the
		 allocation failed.

   BUGS

   SEE ALSO
	graphics/gfxnodes.h GfxFree() GfxAssociate() GfxLookUp()

graphics.library/InitArea                           graphics.library/InitArea

   NAME

	InitArea -- Initialize vector collection matrix

   SYNOPSIS

   	InitArea( areainfo, buffer, maxvectors )
		    a0          a1      d0

	void InitArea(struct AreaInfo *, void *, SHORT);

   FUNCTION
	This function provides initialization for the vector collection matrix
	such that it has a size of (max vectors ).  The size of the region
	pointed to by buffer (short pointer) should be five (5) times as large
	as maxvectors. This size is in bytes.  Areafills done by using AreaMove,
	AreaDraw, and AreaEnd must have enough space allocated in this table to
	store all the points of the largest fill. AreaEllipse takes up two
	vectors for every call. If AreaMove/Draw/Ellipse detect too many
	vectors going into the buffer they will return -1.

   INPUTS
	areainfo - pointer to AreaInfo structure
	buffer - pointer to chunk of memory to collect vertices
	maxvectors - max number of vectors this buffer can hold

   RESULT
	Pointers are set up to begin storage of vectors done by
	AreaMove, AreaDraw, and AreaEllipse.

   BUGS

   SEE ALSO
	AreaEnd() AreaMove() AreaDraw() AreaEllipse() graphics/rastport.h

graphics.library/InitBitMap                       graphics.library/InitBitMap

   NAME

   	InitBitMap -- Initialize bit map structure with input values.

   SYNOPSIS
	InitBitMap( bm, depth, width, height )
		    a0   d0     d1      d2

	void InitBitMap( struct BitMap *, BYTE, UWORD, UWORD );

   FUNCTION
	Initialize various elements in the BitMap structure to
	correctly reflect depth, width, and height.
	Must be used before use of BitMap in other graphics calls.
	The Planes[8] are not initialized and need to be set up
	by the caller.  The Planes table was put at the end of the
	structure so that it may be truncated to conserve space,
	as well as extended. All routines that use BitMap should
	only depend on existence of depth number of bitplanes.
	The Flagsh and pad fields are reserved for future use and
	should not be used by application programs.

   INPUTS
	bm - pointer to a BitMap structure (gfx.h)
	depth - number of bitplanes that this bitmap will have
	width - number of bits (columns) wide for this BitMap
	height- number of bits (rows) tall for this BitMap

   BUGS

   SEE ALSO
	graphics/gfx.h

graphics.library/InitGels                           graphics.library/InitGels

   NAME
	InitGels -- initialize a gel list; must be called before using gels.

   SYNOPSIS
	InitGels(head, tail, GInfo)
	         A0    A1    A2

	void InitGels(struct VSprite *, struct VSprite *, struct GelsInfo *);

   FUNCTION
	Assigns the VSprites as the head and tail of the gel list in GfxBase.
	Links these two gels together as the keystones of the list.
	If the collHandler vector points to some memory array, sets
	the BORDERHIT vector to NULL.

   INPUTS
	head  = pointer to the VSprite structure to be used as the gel list head
	tail  = pointer to the VSprite structure to be used as the gel list tail
	GInfo = pointer to the GelsInfo structure to be initialized

   RESULT

   BUGS

   SEE ALSO
	graphics/gels.h  graphics/rastport.h

graphics.library/InitGMasks                       graphics.library/InitGMasks

   NAME
	InitGMasks -- Initialize all of the masks of an AnimOb.

   SYNOPSIS
	InitGMasks(anOb)
	           A0

	void InitGMasks(struct AnimOb *);

   FUNCTION
	For every sequence of every component call InitMasks.

   INPUTS
	anOb = pointer to the AnimOb

   BUGS

   SEE ALSO
	InitMasks() graphics/gels.h

graphics.library/InitMasks                         graphics.library/InitMasks

   NAME
	InitMasks -- Initialize the BorderLine and CollMask masks of a VSprite.

   SYNOPSIS
	InitMasks(vs)
	          A0

	void InitMasks(struct VSprite *);

   FUNCTION
	Creates the appropriate BorderLine and CollMask masks of the VSprite.
	Correctly detects if the VSprite is actually a Bob definition, handles
	the image data accordingly.

   INPUTS
	vs = pointer to the VSprite structure

   RESULT

   BUGS

   SEE ALSO
	InitGels()  graphics/gels.h

graphics.library/InitRastPort                   graphics.library/InitRastPort

   NAME
	InitRastPort -- Initialize raster port structure

   SYNOPSIS
   	InitRastPort( rp )
		      a1

	void InitRastPort(struct RastPort *);


   FUNCTION
       Initialize a RastPort structure to standard values.

   INPUTS
	rp	= pointer to a RastPort structure.

   RESULT
	all entries in RastPort get zeroed out, with the following exceptions:

	    Mask, FgPen, AOLPen, and LinePtrn are set to -1.
	    The DrawMode is set to JAM2
	    The font is set to the standard system font

   NOTES
	The struct Rastport describes a control structure
       for a write-able raster. The RastPort structure
       describes how a complete single playfield display
       will be written into. A RastPort structure is
       referenced whenever any drawing or filling
       operations are to be performed on a section of
       memory.

       The section of memory which is being used in this
       way may or may not be presently a part of the
       current actual onscreen display memory. The name
       of the actual memory section which is linked to
       the RastPort is referred to here as a "raster" or
       as a bitmap.

       NOTE: Calling the routine InitRastPort only
       establishes various defaults. It does NOT
       establish where, in memory, the rasters are
       located. To do graphics with this RastPort the user
	must set up the BitMap pointer in the RastPort.

   BUGS

   SEE ALSO
   	graphics/rastport.h

graphics.library/InitTmpRas                       graphics.library/InitTmpRas

   NAME
	InitTmpRas -- Initialize area of local memory for usage by
			areafill, floodfill, text.

   SYNOPSIS
   	InitTmpRas(tmpras, buffer, size)
              	    a0	     a1     d0

	void InitTmpRas( struct TmpRas *, void *, ULONG );

   FUNCTION
	The area of memory pointed to by buffer is set up to be used
	by RastPort routines that may need to get some memory for
	intermediate operations in preparation to putting the graphics
	into the final BitMap.
	Tmpras is used to control the usage of buffer.

   INPUTS
	tmpras - pointer to a TmpRas structure to be linked into
		a RastPort
	buffer - pointer to a contguous piece of chip memory.
	size - size in bytes of buffer

   RESULT
	makes buffer available for users of RastPort

   BUGS
	Would be nice if RastPorts could share one TmpRas.

   SEE ALSO
	AreaEnd() Flood() Text() graphics/rastport.h

graphics.library/InitView                           graphics.library/InitView

   NAME
   InitView - Initialize View structure.

   SYNOPSIS
	InitView( view )
		   a1

	void InitView( struct View * );

   FUNCTION
	Initialize View structure to default values.

   INPUTS
	view - pointer to a View structure

   RESULT
	View structure set to all 0's. (1.0,1.1.1.2)
	Then values are put in DxOffset,DyOffset to properly position
	default display about .5 inches from top and left on monitor.
	InitView pays no attention to previous contents of view.

   BUGS

   SEE ALSO
 	MakeVPort graphics/view.h

graphics.library/InitVPort                         graphics.library/InitVPort

   NAME
	InitVPort - Initialize ViewPort structure.

   SYNOPSIS
	InitVPort( vp )
		   a0

	void InitVPort( struct ViewPort * );

   FUNCTION
	Initialize ViewPort structure to default values.

   INPUTS
	vp - pointer to a ViewPort structure

   RESULT
	ViewPort structure set to all 0's. (1.0,1.1)
       New field added SpritePriorities, initialized to 0x24 (1.2)

   BUGS

   SEE ALSO
	MakeVPort() graphics/view.h

graphics.library/LoadRGB4                           graphics.library/LoadRGB4

   NAME
	LoadRGB4 -- Load RGB color values from table.

   SYNOPSIS
	LoadRGB4( vp, colors , count )
                 a0  	a1     d0:16

	void LoadRGB4( struct ViewPort *, UWORD *, WORD);

   FUNCTION
   	load the count words of the colormap from table starting at
	entry 0.

   INPUTS
	vp - pointer to ViewPort, whose colors you wish to change
	colors - pointer to table of RGB values set up as an array
	         of USHORTS
		 	background--  0x0RGB
			color1	  --  0x0RGB
			color2    --  0x0RGB
			 etc.         UWORD per value.
		The colors are interpreted as 15 = maximum intensity.
		                              0 = minimum intensity.
	count	= number of UWORDs in the table to load into the
	  colormap starting at color 0(background) and proceeding
	  to the next higher color number

   RESULTS
	The ViewPort should have a pointer to a valid ColorMap to store
	the colors in.
	Updates the hardware copperlist to reflect the new colors.
	Updates the intermediate copperlist with the new colors.

   BUGS

	NOTE: With V36 and up, it is not safe to call this function
	from an interrupt, because of the semaphore locking on graphics
	copper lists.

   SEE ALSO
	SetRGB4() GetRGB4() GetColorMap() graphics/view.h

graphics.library/LoadView                           graphics.library/LoadView

   NAME
       LoadView -- Use a (possibly freshly created) coprocessor instruction
                   list to create the current display.

   SYNOPSIS
       LoadView( View )
                  A1

	void LoadView( struct View * );

   FUNCTION
	Install a new view to be displayed during the next display
	refresh pass.
       Coprocessor instruction list has been created by
       InitVPort(), MakeVPort(), and MrgCop().

   INPUTS
       View - a pointer to the View structure which contains the
       pointer to the constructed coprocessor instructions list, or NULL.

   RESULT
	If the View pointer is non-NULL, the new View is displayed,
	according to your instructions.  The vertical blank routine
	will pick this pointer up and direct the copper to start
	displaying this View.

	If the View pointer is NULL, no View is displayed.

   NOTE
	Even though a LoadView(NULL) is performed, display DMA will still be
	active.  Sprites will continue to be displayed after a LoadView(NULL)
	unless an OFF_SPRITE is subsequently performed.

   BUGS

   SEE ALSO
       InitVPort() MakeVPort() MrgCop() intuition/RethinkDisplay()
	graphics/view.h

graphics.library/LockLayerRom                   graphics.library/LockLayerRom

   NAME
	LockLayerRom -- Lock Layer structure by rom(gfx lib) code.

   SYNOPSIS
	LockLayerRom( layer )
		       a5

	void LockLayerRom( struct Layer * );

   FUNCTION
	Return when the layer is locked and no other task may
	alter the ClipRect structure in the Layer structure.
	This call does not destroy any registers.
	This call nests so that callers in this chain will not lock
	themselves out.
	Do not have the Layer locked during a call to intuition.
	There is a potential deadlock problem here, if intuition
	needs to get other locks as well.
	Having the layer locked prevents other tasks from using the
	layer library functions, most notably intuition itself. So
	be brief.
	layers.library's LockLayer is identical to LockLayerRom.

   INPUTS
	layer - pointer to Layer structure

   RESULTS
	The layer is locked and the task can render assuming the
	ClipRects will not change out from underneath it until
	an UnlockLayerRom is called.

   SEE ALSO
	UnlockLayerRom() layers.library/LockLayer() graphics/clip.h

graphics.library/MakeVPort                         graphics.library/MakeVPort

   NAME
	MakeVPort -- generate display copper list for a viewport.

   SYNOPSIS
	MakeVPort( view, viewport )
              	    a0 	    a1

	void MakeVPort( struct View *, struct ViewPort * );

   FUNCTION
	Uses information in the View, ViewPort, ViewPort->RasInfo to
	construct and intermediate copper list for this ViewPort.

   INPUTS
	view - pointer to a View structure
	viewport - pointer to a ViewPort structure
		 The viewport must have valid pointer to a RasInfo.

   RESULTS
	constructs intermediate copper list and puts pointers in
	viewport.DspIns
	If the ColorMap ptr in ViewPort is NULL then it uses colors
	from the default color table.
	If DUALPF in Modes then there must be a second RasInfo pointed
	to by the first RasInfo

   BUGS
	Narrow Viewports (whose righthand edge is less than 3/4 of the
	way across the display) still do not work properly.

   SEE ALSO
	InitVPort() MrgCop() graphics/view.h intuition.library/MakeScreen()
	intuition.library/RemakeDisplay() intuition.library/RethinkDisplay()

graphics.library/ModeNotAvailable           graphics.library/ModeNotAvailable

   NAME
	ModeNotAvailable -- check to see if a DisplayID isn't available. (V36)

   SYNOPSIS
	error =  ModeNotAvailable( modeID )
	d0		           d0

	ULONG	ModeNotAvailable( ULONG);

   FUNCTION
	returns an error code, indicating why this modeID is not available,
	or NULL if there is no reason known why this mode should not be there.

   INPUTS
	modeID -- a 32 bit DisplayInfoRecord identifier.

   RESULT
	error -- a general indication of why this modeID is not available,
		 or NULL if there is no reason why it shouldn't be available.

   NOTE
	ULONG return values from this function are a proper superset of the
	DisplayInfo.NotAvailable field (defined in graphics/displayinfo.h).

   BUGS

   SEE ALSO
	graphics/displayinfo.h, GetVPModeID()

graphics.library/Move                                   graphics.library/Move

   NAME
	Move -- Move graphics pen position.

   SYNOPSIS
	Move( rp,   x,    y)
	      a1  d0:16 d1:16

	void Move( struct RastPort *, SHORT, SHORT );

   FUNCTION
	Move graphics pen position to (x,y) relative to upper left (0,0)
	of RastPort. This sets the starting point for subsequent Draw()
	and Text() calls.

   INPUTS
	rp - pointer to a RastPort structure
	x,y - point in the RastPort

   RESULTS

   BUGS

   SEE ALSO
	Draw graphics/rastport.h

graphics.library/MoveSprite                       graphics.library/MoveSprite

   NAME
	MoveSprite -- Move sprite to a point relative to top of viewport.

   SYNOPSIS
	MoveSprite(vp, sprite, x, y)
	           A0  A1      D0 D1

	void MoveSprite(struct ViewPort *,struct SimpleSprite *, WORD, WORD);

   FUNCTION
	Move sprite image to new place on display.

   INPUTS
	vp - pointer to ViewPort structure
	     if vp = 0, sprite is positioned relative to View.
	sprite - pointer to SimpleSprite structure
	(x,y)  - new position relative to top of viewport or view.

   RESULTS
	Calculate the hardware information for the sprite and
	place it in the posctldata array. During next video display
	the sprite will appear in new position.

   BUGS
	Sprites really appear one pixel to the left of the position you specify.
	This bug affects the apparent display position of the sprite on the
	screen,	but does not affect the numeric position relative to the
	viewport or view.

   SEE ALSO
	FreeSprite()  ChangeSprite()  GetSprite()  graphics/sprite.h

graphics.library/MrgCop                               graphics.library/MrgCop

   NAME
       MrgCop -- Merge together coprocessor instructions.

   SYNOPSIS
       MrgCop( View )
                A1

	void MrgCop( struct View * );

   FUNCTION
       Merge together the display, color, sprite and user coprocessor
       instructions into a single coprocessor instruction stream.  This
       essentially creates a per-display-frame program for the coprocessor.
       This function MrgCop is used, for example, by the graphics animation
       routines which effectively add information into an essentially
       static background display.  This changes some of the user
       or sprite instructions, but not those which have formed the
       basic display in the first place.  When all forms of coprocessor
       instructions are merged together, you will have a complete per-
       frame instruction list for the coprocessor.

       Restrictions:  Each of the coprocessor instruction lists MUST be
       internally sorted in min to max Y-X order.  The merge routines
       depend on this! Each list must be terminated using CEND(copperlist).

   INPUTS
       View - a pointer to the view structure whose coprocessor
              instructions are to be merged.

   RESULT

       The view structure will now contain a complete, sorted/merged
       list of instructions for the coprocessor, ready to be used by
       the display processor.  The display processor is told to use
       this new instruction stream through the instruction LoadView().

   BUGS

   SEE ALSO
       InitVPort() MakeVPort() LoadView() graphics/view.h
	intuition.library/RethinkDisplay()

graphics.library/NewRegion                         graphics.library/NewRegion

   NAME
       NewRegion -- Get an empty region.

   SYNOPSIS
       region = NewRegion()
	d0

	struct Region *NewRegion();

   FUNCTION
	Create a Region structure, initialize it to empty, and return
	a pointer it.

   RESULTS
	region - pointer to initialized region. If it could not allocate
		required memory region = NULL.

   INPUTS
	none

   BUGS

   SEE ALSO
	graphics/regions.h

graphics.library/NextDisplayInfo             graphics.library/NextDisplayInfo

   NAME
	NextDisplayInfo -- iterate current displayinfo identifiers (V36)

   SYNOPSIS
	next_ID = NextDisplayInfo(last_ID)
	D0                        D0

	ULONG NextDisplayInfo(ULONG);

   FUNCTION
	The basic iteration function with which to find all records in the
	graphics database.  Using each ID in succession, you can then call
	FindDisplayInfo() to obtain the handle associated with each ID.
	Each ID is a 32-bit Key which uniquely identifies one record.
	The INVALID_ID is special, and indicates the end-of-list.

   INPUTS
	last_ID - previous displayinfo identifier
	          or INVALID_ID if beginning iteration.

   RESULT
	next_ID - subsequent displayinfo identifier
	          or INVALID_ID if no more records.

   BUGS

   SEE ALSO
	FindDisplayInfo(), GetDisplayInfoData()
	graphics/displayinfo.h

graphics.library/OpenFont                           graphics.library/OpenFont

   NAME
	OpenFont -- Get a pointer to a system font.

   SYNOPSIS
	font = OpenFont(textAttr)
	D0              A0

	struct TextFont *OpenFont(struct TextAttr *);

   FUNCTION
	This function searches the system font space for the graphics
	text font that best matches the attributes specified.  The
	pointer to the font returned can be used in subsequent
	SetFont and CloseFont calls.  It is important to match this
	call with a corresponding CloseFont call for effective
	management of ram fonts.

   INPUTS
	textAttr - a TextAttr or TTextAttr structure that describes the
	           text font attributes desired.

   RESULT
	font is zero if the desired font cannot be found.  If the named
	font is found, but the size and style specified are not
	available, a font with the nearest attributes is returned.

   SEE ALSO
	CloseFont()  SetFont()
	diskfont.library/OpenDiskFont  graphics/text.h

graphics.library/OpenMonitor                     graphics.library/OpenMonitor

   NAME
       OpenMonitor -- open a named MonitorSpec (V36)

   SYNOPSIS
       mspc = OpenMonitor( monitor_name , display_id)
       d0                  a1		   d0

       struct MonitorSpec *OpenMonitor( char *, ULONG );

   FUNCTION
       Locate and open a named MonitorSpec.

   INPUTS
       monitor_name - a pointer to a null terminated string.
       display_id - an optional 32 bit monitor/mode identifier

   RESULTS
       mspc - a pointer to an open MonitorSpec structure.
              NULL if MonitorSpec could not  be opened.

   NOTE
	if monitor_name is non-NULL, the monitor will be opened by name.
	if monitor_name is NULL the monitor will be opened by optional ID.
	if both monitor_name and display_id are NULL returns default monitor.

   BUGS

   SEE ALSO
       CloseMonitor() graphics/monitor.h

graphics.library/OrRectRegion                   graphics.library/OrRectRegion

   NAME
       OrRectRegion -- Perform 2d OR operation of rectangle
                       with region, leaving result in region.

   SYNOPSIS
       status = OrRectRegion(region,rectangle)
         d0                    a0      a1

	BOOL OrRectRegion( struct Region *, struct Rectangle * );

   FUNCTION
       If any portion of rectangle is not in the region then add
       that portion to the region.

   INPUTS
       region - pointer to Region structure
       rectangle - pointer to Rectangle structure

   RESULTS
	status - return TRUE if successful operation
		 return FALSE if ran out of memory

   BUGS

   SEE ALSO
	AndRectRegion() OrRegionRegion() graphics/regions.h

graphics.library/OrRegionRegion               graphics.library/OrRegionRegion

   NAME
       OrRegionRegion -- Perform 2d OR operation of one region
                       with second region, leaving result in second region

   SYNOPSIS
       status = OrRegionRegion(region1,region2)
         d0                       a0      a1

	BOOL OrRegionRegion( struct Region *, struct Region * );

   FUNCTION
       If any portion of region1  is not in the region then add
       that portion to the region2

   INPUTS
       region1 - pointer to Region structure
       region2 - pointer to Region structure

   RESULTS
	status - return TRUE if successful operation
		 return FALSE if ran out of memory

   BUGS

   SEE ALSO
 	OrRectRegion() graphics/regions.h

graphics.library/OwnBlitter                       graphics.library/OwnBlitter

   NAME
       OwnBlitter -- get the blitter for private usage

   SYNOPSIS
       OwnBlitter()

	void OwnBlitter( void );

   FUNCTION
	If blitter is available return immediately with the blitter
	locked for your exclusive use. If the blitter is not available
	put task to sleep. It will be awakened as soon as the blitter
	is available. When the task first owns the blitter the blitter
	may still be finishing up a blit for the previous owner. You
	must do a WaitBlit before actually using the blitter registers.

	Calls to OwnBlitter() do not nest. If a task that owns the
	blitter calls OwnBlitter() again, a lockup will result.
	(Same situation if the task calls a system function
	that tries to own the blitter).

   INPUTS
	NONE

   RETURNS
	NONE

   SEE ALSO
	DisownBlitter() WaitBlit()
graphics.library/PolyDraw                           graphics.library/PolyDraw

   NAME
	PolyDraw -- Draw lines from table of (x,y) values.

   SYNOPSIS
	PolyDraw( rp, count , array )
		  a1   d0      a0

	void PolyDraw( struct RastPort *, WORD, WORD * );

   FUNCTION
	starting with the first pair in the array, draw connected lines to
	it and every successive pair.

   INPUTS
	rp - pointer to RastPort structure
	count -  number of (x,y) pairs in the array
	array - pointer to first (x,y) pair

   BUGS

   SEE ALSO
	Draw() Move() graphics/rastport.h

graphics.library/QBlit                                 graphics.library/QBlit

   NAME

	QBlit -- Queue up a request for blitter usage

   SYNOPSIS
	QBlit( bp )
	       a1

	void QBlit( struct bltnode * );

   FUNCTION
	Link a request for the use of the blitter to the end of the
       current blitter queue.  The pointer bp points to a blit structure
       containing, among other things, the link information, and the
       address of your routine which is to be called when the blitter
       queue finally gets around to this specific request.  When your
       routine is called, you are in control of the blitter ... it is
       not busy with anyone else's requests.  This means that you can
       directly specify the register contents and start the blitter.
       See the description of the blit structure and the uses of QBlit
       in the section titled Graphics Support in the OS Kernel Manual.
	Your code must be written to run either in supervisor or user
	mode on the 68000.

   INPUTS
	bp - pointer to a blit structure

   RESULT
	Your routine is called when the blitter is ready for you.
	In general requests for blitter usage through this channel are
	put in front of those who use the blitter via OwnBlitter and
	DisownBlitter. However for small blits there is more overhead
	using the queuer than Own/Disown Blitter.

   BUGS

   SEE ALSO
	QBSBlit() hardware/blit.h

graphics.library/QBSBlit                             graphics.library/QBSBlit

   NAME

	QBSBlit -- Synchronize the blitter request with the video beam.

   SYNOPSIS

	QBSBlit( bsp )
		 a1

	void QBSBlit( struct bltnode * );

   FUNCTION
	Call a user routine for use of the blitter, enqueued separately from
       the QBlit queue.  Calls the user routine contained in the blit
       structure when the video beam is located at a specified position
       onscreen.   Useful when you are trying to blit into a visible part
       of the screen and wish to perform the data move while the beam is
       not trying to display that same area.  (prevents showing part of
       an old display and part of a new display simultaneously).  Blitter
       requests on the QBSBlit queue take precedence over those on the
       regular blitter queue. The beam position is specified the blitnode.

   INPUTS
	bsp - pointer to a blit structure.  See description in the
             Graphics Support section of the manual for more info.

   RESULT
       User routine is called when the QBSBlit queue reaches this
       request AND the video beam is in the specified position.
	If there are lots of blits going on and the video beam
	has wrapped around back to the top it will call all the
	remaining bltnodes as fast as it can to try and catch up.

   BUGS
	Not very smart when getting blits from different tasks.
	They all get put in same queue so there are unfortunately
	some interdependencies with the beam syncing.

   SEE ALSO
	QBlit() hardware/blit.h

graphics.library/ReadPixel                         graphics.library/ReadPixel

   NAME
       ReadPixel -- read the pen number value of the pixel at a
                    specified x,y location within a certain RastPort.

   SYNOPSIS
       penno = ReadPixel( rp,    x,    y )
         d0               a1  d0:16 d1:16

	LONG ReadPixel( struct RastPort *, SHORT, SHORT );

   FUNCTION
       Combine the bits from each of the bit-planes used to describe
       a particular RastPort into the pen number selector which that
       bit combination normally forms for the system hardware selection
       of pixel color.

   INPUTS
       rp -  pointer to a RastPort structure
       (x,y) a point in the RastPort

   RESULT
       penno - the pen number of the pixel at (x,y) is returned.
		-1 is returned if the pixel cannot be read for some reason.

   BUGS

   SEE ALSO
       WritePixel()	graphics/rastport.h

graphics.library/ReadPixelArray8             graphics.library/ReadPixelArray8

   NAME
	ReadPixelArray8 -- read the pen number value of a rectangular array
	of pixels starting at a specified x,y location and continuing
	through to another x,y location within a certain RastPort. (V36)

   SYNOPSIS
	count = ReadPixelArray8(rp,xstart,ystart,xstop,ystop,array,temprp)
	D0                      A0 D0:16  D1:16  D2:16 D3:16 A2    A1

     LONG ReadPixelArray8(struct  RastPort *, UWORD, UWORD, UWORD, UWORD,
	   UBYTE *, struct RastPort *);

   FUNCTION
	For each pixel in a rectangular region, combine the bits from each
	of the bit-planes used to describe a particular RastPort into the pen
	number selector which that bit combination normally forms for the
	system hardware selection of pixel color.

   INPUTS
	rp    -  pointer to a RastPort structure
	(xstart,ystart) - starting point in the RastPort
	(xstop,ystop)   - stopping point in the RastPort
	array - pointer to an array of ubytes from which to fetch the pixel data
	        allocate at least ((((width+15)>>4)<<4)*(ystop-ystart+1)) bytes.
	temprp - temporary rastport (copy of rp with Layer set == NULL,
	         temporary memory allocated for
	         temprp->BitMap with Rows set == 1,
	         temprp->BytesPerRow == (((width+15)>>4)<<1),
	         and temporary memory allocated for
	         temprp->BitMap->Planes[])

   RESULT
	For each pixel in the array:
	    Pen - (0..255) number at that position is returned
	count   - the number of pixels read.

   NOTE
	xstop must be >= xstart
	ystop must be >= ystart

   BUGS

   SEE ALSO
	ReadPixel()  ReadPixelLine8()  graphics/rastport.h

graphics.library/ReadPixelLine8               graphics.library/ReadPixelLine8

   NAME
	ReadPixelLine8 -- read the pen number value of a horizontal line
	of pixels starting at a specified x,y location and continuing
	right for count pixels. (V36)

   SYNOPSIS
	count = ReadPixelLine8(rp,xstart,ystart,width,array,temprp)
	D0                     A0 D0:16  D1:16  D2    A2    A1

	LONG ReadPixelLine8(struct RastPort *, UWORD, UWORD, UWORD,
	     UBYTE *, struct RastPort * );

   FUNCTION
	For each pixel in a rectangular region, combine the bits from each
	of the bit-planes used to describe a particular RastPort into the pen
	number selector which that bit combination normally forms for the
	system hardware selection of pixel color.

   INPUTS
	rp    - pointer to a RastPort structure
	(x,y) - a point in the RastPort
	width - count of horizontal pixels to read
	array - pointer to an array of UBYTEs from which to fetch the pixel data
	        allocate at least (((width+15)>>4)<<4) bytes.
	temprp - temporary rastport (copy of rp with Layer set == NULL,
	         temporary memory allocated for
	         temprp->BitMap with Rows set == 1,
	         temprp->BytesPerRow == (((width+15)>>4)<<1),
	         and temporary memory allocated for
	         temprp->BitMap->Planes[])

   RESULT
	For each pixel in the array:
	    Pen - (0..255) number at that position is returned
	count   - the number of pixels read.

   NOTE
	width must be non negative

   BUGS

   SEE ALSO
	ReadPixel()  graphics/rastport.h

graphics.library/RectFill                           graphics.library/RectFill

   NAME
       RectFill -- Fill a rectangular region in a RastPort.

   SYNOPSIS

	RectFill( rp, xmin, ymin, xmax, ymax)
                 a1  d0:16 d1:16 d2:16 d3:16

	void RectFill( struct RastPort *, SHORT, SHORT, SHORT, SHORT );

   FUNCTION
	Fills  the  rectangular  region  specified  by  the
	parameters  with the chosen pen  colors,  areafill
	pattern, and drawing mode. If no areafill pattern is
	specified, fill the rectangular region with the FgPen
	color, taking into account the drawing mode.

   INPUTS
	rp - pointer to a RastPort structure
	(xmin,ymin) (xmax,ymax) are the coordinates of the upper
		left corner and the lower right corner, respectively, of the
	        rectangle.
   NOTE

	The following relation MUST be true:
		(xmax >= xmin) and (ymax >= ymin)

   BUGS
	Complement mode with FgPen complements all bitplanes.

   SEE ALSO
	AreaEnd() graphics/rastport.h

graphics.library/RemBob                               graphics.library/RemBob

   NAME
	RemBob -- Macro to remove a Bob from the gel list.

   SYNOPSIS
	RemBob(bob)

	RemBob(struct Bob *);

   FUNCTION
	Marks a Bob as no-longer-required.  The gels internal code then
	removes the Bob from the list of active gels the next time
	DrawGList is executed. This is implemented as a macro.
	If the user is double-buffering the Bob, it could take two
	calls to DrawGList before the Bob actually disappears from
	the RastPort.

   INPUTS
	Bob = pointer to the Bob to be removed

   RESULT

   BUGS

   SEE ALSO
	RemIBob()  DrawGList()  graphics/gels.h  graphics/gfxmacros.h

graphics.library/RemFont                             graphics.library/RemFont

   NAME
	RemFont -- Remove a font from the system list.

   SYNOPSIS
	RemFont(textFont)
	        A1

	void RemFont(struct TextFont *);

   FUNCTION
	This function removes a font from the system, ensuring that
	access to it is restricted to those applications that
	currently have an active pointer to it: i.e. no new SetFont
	requests to this font are satisfied.

   INPUTS
	textFont - the TextFont structure to remove.

   RESULT

   BUGS

   SEE ALSO
	SetFont()  AddFont()  graphics/text.h

graphics.library/RemIBob                             graphics.library/RemIBob

   NAME
	RemIBob -- Immediately remove a Bob from the gel list and the RastPort.

   SYNOPSIS
	RemIBob(bob, rp, vp)
	        A0   A1  A2

	void RemIBob(struct Bob *, struct RastPort *, struct ViewPort *);

   FUNCTION
	Removes a Bob immediately by uncoupling it from the gel list and
	erases it from the RastPort.

   INPUTS
	bob = pointer to the Bob to be removed
	rp  = pointer to the RastPort if the Bob is to be erased
	vp  = pointer to the ViewPort for beam-synchronizing

   RESULT

   BUGS

   SEE ALSO
	InitGels()  RemVSprite()  graphics/gels.h

graphics.library/RemVSprite                       graphics.library/RemVSprite

   NAME
	RemVSprite -- Remove a VSprite from the current gel list.

   SYNOPSIS
	RemVSprite(vs)
	           A0

	void RemVSprite(struct VSprite *);

   FUNCTION
	Unlinks the VSprite from the current gel list.

   INPUTS
	vs = pointer to the VSprite structure to be removed from the gel list

   RESULT

   BUGS

   SEE ALSO
	InitGels()  RemIBob()  graphics/gels.h

graphics.library/ScalerDiv                         graphics.library/ScalerDiv

   NAME
	ScalerDiv -- Get the scaling result that BitMapScale would. (V36)

   SYNOPSIS
	result = ScalerDiv(factor, numerator, denominator)
	D0                 D0      D1         D2

	UWORD ScalerDiv(UWORD, UWORD, UWORD);

   FUNCTION
	Calculate the expression (factor*numerator/denominator) such
	that the result is the same as the width of the destination
	result of BitMapScale when the factor here is the width of
	the source, and the numerator and denominator are the
	XDestFactor and XSrcFactor for BitMapScale.

   INPUTS
	factor                 - a number in the range 0..16383
	numerator, denominator - numbers in the range 1..16383

   RESULT
	this returns factor*numerator/denominator

graphics.library/ScrollRaster                   graphics.library/ScrollRaster

   NAME
	ScrollRaster -- Push bits in rectangle in raster around by
	                dx,dy towards 0,0 inside rectangle.
   SYNOPSIS
	ScrollRaster(rp, dx, dy, xmin, ymin, xmax, ymax)
	             A1  D0  D1  D2    D3    D4    D5

	void ScrollRaster
	     (struct RastPort *, WORD, WORD, WORD, WORD, WORD, WORD);

   FUNCTION
	Move the bits in the raster by (dx,dy) towards (0,0)
	The space vacated is RectFilled with BGPen.
	Limit the scroll operation to the rectangle defined
	by (xmin,ymin)(xmax,ymax). Bits outside will not be
	affected. If xmax,ymax is outside the rastport then use
	the lower right corner of the rastport.
	If you are dealing with a SimpleRefresh layered RastPort you
	should check rp->Layer->Flags & LAYER_REFRESH to see if
	there is any damage in the damage list.  If there is you should
	call the appropriate BeginRefresh(Intuition) or BeginUpdate(graphics)
	routine sequence.

   INPUTS
	rp - pointer to a RastPort structure
	dx,dy are integers that may be postive, zero, or negative
	xmin,ymin - upper left of bounding rectangle
	xmax,ymax - lower right of bounding rectangle

   EXAMPLE
	ScrollRaster(rp,0,1)    /* shift raster up by one row */
	ScrollRaster(rp,-1,-1)  /* shift raster down and to the right by 1 pixel

   BUGS
	In 1.2/V1.3 if you ScrollRaster a SUPERBITMAP exactly left or
	right, and there is no TmpRas attached to the RastPort, the system
	will allocate one for you, but will never free it or record its
	location. This bug has been fixed for V1.4.  The workaround for
	1.2/1.3 is to attach a valid TmpRas of size at least
	MAXBYTESPERROW to the RastPort before the call.

	Begining with V1.4 ScrollRaster adds the shifted areas into the
	damage list for SIMPLE_REFRESH windows. Due to unacceptable
	system overhead, the decision was made NOT to propagate this
	shifted area damage for SMART_REFRESH windows.

   SEE ALSO
	graphics/rastport.h

graphics.library/ScrollVPort                     graphics.library/ScrollVPort

   NAME
	ScrollVPort -- Reinterpret RasInfo information in ViewPort to reflect
			the current Offset values.

   SYNOPSIS
	ScrollVPort( vp )
		     a0

	void ScrollVPort(struct ViewPort *);

   FUNCTION
	After the programmer has adjusted the Offset values in
	the RasInfo structures of ViewPort, change the
	the copper lists to reflect the the Scroll positions.
	Changing the BitMap ptr in RasInfo and not changing the
	the Offsets will effect a double buffering affect.

   INPUTS
       vp - pointer to a ViewPort structure
	     that is currently be displayed.
   RESULTS
	modifies hardware and intermediate copperlists to reflect
	new RasInfo

   BUGS
       pokes not fast enough to avoid some visible hashing of display

   SEE ALSO
	MakeVPort() MrgCop() LoadView()  graphics/view.h

graphics.library/SetAPen                             graphics.library/SetAPen

   NAME
	SetAPen -- Set the primary pen for a RastPort.

   SYNOPSIS
	SetAPen( rp, pen )
		 a1  d0

	void SetAPen( struct RastPort *, UBYTE );

   FUNCTION
	Set the primary drawing pen for lines, fills, and text.

   INPUTS
	rp - pointer to RastPort structure.
	pen - (0-255)

   RESULT
	Changes the minterms in the RastPort to reflect new primary pen.
	Sets line drawer to restart pattern.

   BUGS

   SEE ALSO
	SetBPen() graphics/rastport.h

graphics.library/SetBPen                             graphics.library/SetBPen

   NAME
	SetBPen -- Set secondary pen for a RastPort

   SYNOPSIS
	SetBPen( rp, pen )
		 a1  d0

	void SetBPen( struct RastPort *, UBYTE );

   FUNCTION
	Set the secondary drawing pen for lines, fills, and text.

   INPUTS
	rp - pointer to RastPort structure.
	pen - (0-255)

   RESULT
	Changes the minterms in the RastPort to reflect new secondary pen.
	Sets line drawer to restart pattern.

   BUGS

    SEE ALSO
	SetAPen() graphics/rastport.h

graphics.library/SetCollision                   graphics.library/SetCollision

   NAME
	SetCollision -- Set a pointer to a user collision routine.

   SYNOPSIS
	SetCollision(num, routine, GInfo)
	             D0   A0       A1

	void SetCollision(ULONG, VOID (*)(), struct GelsInfo *);

   FUNCTION
	Sets a specified entry (num) in the user's collision vectors table
	equal to the address of the specified collision routine.

   INPUTS
	num     = collision vector number
	routine = pointer to the user's collision routine
	GInfo   = pointer to a GelsInfo structure

   RESULT

   BUGS

   SEE ALSO
	InitGels()  graphics/gels.h  graphics/rastport.h

graphics.library/SetDrMd                             graphics.library/SetDrMd

   NAME
 	SetDrMd -- Set drawing mode for a RastPort

   SYNOPSIS
	SetDrMd( rp, mode )
		 a1  d0:8

	void SetDrMd( struct RastPort *, UBYTE );

   FUNCTION
	Set the drawing mode for lines, fills and text.
	Get the bit definitions from rastport.h

   INPUTS
	rp - pointer to RastPort structure.
	mode - 0-255, some combinations may not make much sense.

   RESULT
	The mode set is dependant on the bits selected.
	Changes minterms to reflect new drawing mode.
	Sets line drawer to restart pattern.

   BUGS

   SEE ALSO
	SetAPen() SetBPen() graphics/rastport.h

graphics.library/SetFont                             graphics.library/SetFont

   NAME
	SetFont -- Set the text font and attributes in a RastPort.

   SYNOPSIS
	SetFont(rp, font)
	        A1   A0

	void SetFont(struct RastPort *, struct TextFont *);

   FUNCTION
	This function sets the font in the RastPort to that described
	by font, and updates the text attributes to reflect that
	change.  This function clears the effect of any previous
	soft styles.

   INPUTS
	rp   - the RastPort in which the text attributes are to be changed
	font - pointer to a TextFont structure returned from OpenFont()
	       or OpenDiskFont()

   RESULT

   NOTES
	This function had previously been documented that it would
	accept a null font.  This practice is discouraged.
	o   Use of a RastPort with a null font with text routines has
	    always been incorrect and risked the guru.
	o   Keeping an obsolete font pointer in the RastPort is no more
	    dangerous than keeping a zero one there.
	o   SetFont(rp, 0) causes spurious low memory accesses under
	    some system software releases.

	As of V36, the following Amiga font variants are no longer
	directly supported:
	    fonts with NULL tf_CharSpace and non-NULL tf_CharKern.
	    fonts with non-NULL tf_CharSpace and NULL tf_CharKern.
	    fonts with NULL tf_CharSpace and NULL tf_CharKern with
		a tf_CharLoc size component greater than tf_XSize.
	Attempts to SetFont these one of these font variants will
	cause the system to modify your font to make it acceptable.

   BUGS
	Calling SetFont() on in-code TextFonts (ie fonts not
	OpenFont()ed) will result in a loss of 24 bytes from
	the system as of V36.
	This can be resolved by calling StripFont().

   SEE ALSO
	OpenFont()  StripFont()
	diskfont.library/OpenDiskFont()  graphics/text.h

graphics.library/SetOPen                             graphics.library/SetOPen

   NAME
	SetOPen -- Change the Area OutLine pen and turn on Outline
			mode for areafills.

   SYNOPSIS
	SetOPen(rp, pen)

	void SetOPen( struct RastPort *, UBYTE );

   FUNCTION
	This is implemented as a c-macro.
	Pen is the pen number that will be used to draw a border
	around an areafill during AreaEnd().

   INPUTS
	rp = pointer to RastPort structure
	pen = number  between 0-255

   BUGS

   SEE ALSO
	AreaEnd() graphics/gfxmacros.h graphics/rastport.h

graphics.library/SetRast                             graphics.library/SetRast

   NAME
       SetRast - Set an entire drawing area to a specified color.

   SYNOPSIS
       SetRast( rp, pen )
                a1  d0

	void SetRast( struct RastPort *, UBYTE );

   FUNCTION
       Set the entire contents of the specified RastPort to the
       specified pen.

   INPUTS
       rp - pointer to RastPort structure
       pen - the pen number (0-255) to jam into bitmap

   RESULT
       All pixels within the drawing area are set to the
	selected pen number.

   BUGS

   SEE ALSO
	RectFill() graphics/rastport.h

graphics.library/SetRGB4                             graphics.library/SetRGB4

    NAME
       SetRGB4 -- Set one color register for this viewport.

    SYNOPSIS
       SetRGB4(  vp, n,   r,    g,    b)
                 a0  d0  d1:4  d2:4  d3:4

	void SetRGB4( struct ViewPort *, SHORT, UBYTE, UBYTE, UBYTE );

    FUNCTION
	Change the color look up table so that this viewport displays
	the color (r,g,b) for pen number n.

    INPUTS
	vp - pointer to  viewport structure
       n - the color number (range from 0 to 31)
       r - red level (0-15)
       g - green level (0-15)
       b - blue level (0-15)

    RESULT
	If there is a ColorMap for this viewport, then the value will
	be stored in the ColorMap.
       The selected color register is changed to match your specs.
	If the color value is unused then nothing will happen.

    BUGS
	NOTE: Under V36 and up, it is not safe to call this function
	from an interrupt, due to semaphore protection of graphics
	copper lists.

    SEE ALSO
       LoadRGB4() GetRGB4() graphics/view.h
graphics.library/SetRGB4CM                         graphics.library/SetRGB4CM

   NAME
       SetRGB4CM -- Set one color register for this ColorMap.

   SYNOPSIS
       SetRGB4CM(  cm,  n,   r,    g,    b)
                   a0  d0  d1:4  d2:4  d3:4

       void SetRGB4CM( struct ColorMap *, SHORT, UBYTE, UBYTE, UBYTE );

   INPUTS
	cm = colormap
       n = the number of the color register to set. Ranges from 0 to 31
	    on current amiga displays.
       r = red level (0-15)
       g = green level (0-15)
       b = blue level (0-15)

   RESULT
	Store the (r,g,b) triplet at index n of the ColorMap structure.
       This function can be used to set up a ColorMap before before
	linking it into a viewport.

   BUGS

   SEE ALSO
       GetColorMap() GetRGB4() SetRGB4() graphics/view.h
graphics.library/SetSoftStyle                   graphics.library/SetSoftStyle

   NAME
	SetSoftStyle -- Set the soft style of the current font.

   SYNOPSIS
	newStyle = SetSoftStyle(rp, style, enable)
	D0                      A1  D0     D1

	ULONG SetSoftStyle(struct RastPort *, ULONG, ULONG);

   FUNCTION
	This function alters the soft style of the current font.  Only
	those bits that are also set in enable are affected.  The
	resulting style is returned, since some style request changes
	will not be honored when the implicit style of the font
	precludes changing them.

   INPUTS
	rp     - the RastPort from which the font and style
	         are extracted.
	style  - the new font style to set, subject to enable.
	enable - those bits in style to be changed.  Any set bits here
	         that would not be set as a result of AskSoftStyle will
	         be ignored, and the newStyle result will not be as
	         expected.

   RESULTS
	newStyle - the resulting style, both as a result of previous
	           soft style selection, the effect of this function,
	           and the style inherent in the set font.

   BUGS

   SEE ALSO
	AskSoftStyle()  graphics/text.h

graphics.library/SortGList                         graphics.library/SortGList

   NAME
	SortGList -- Sort the current gel list, ordering its y,x coordinates.

   SYNOPSIS
	SortGList(rp)
	          A1

	void SortGList(struct RastPort *);

   FUNCTION
	Sorts the current gel list according to the gels' y,x coordinates.
	This sorting is essential before calls to DrawGList or DoCollision.

   INPUTS
	rp = pointer to the RastPort structure containing the GelsInfo

   RESULT

   BUGS

   SEE ALSO
	InitGels()  DoCollision()  DrawGList()  graphics/rastport.h

graphics.library/StripFont                         graphics.library/StripFont

   NAME
	StripFont -- remove the tf_Extension from a font (V36)

   SYNOPSIS
	StripFont(font)
	          A0

	VOID StripFont(struct TextFont *);

graphics.library/SyncSBitMap                     graphics.library/SyncSBitMap

   NAME
       SyncSBitMap --	Syncronize Super BitMap with whatever is
			in the standard Layer bounds.

   SYNOPSIS
       SyncSBitMap( layer )
                      a0

	void SyncSBitMap( struct Layer * );

   FUNCTION
       Copy all bits from ClipRects in Layer into Super BitMap
	BitMap.  This is used for those functions that do not
	want to deal with the ClipRect structures but do want
	to be able to work with a SuperBitMap Layer.

   INPUTS
	layer - pointer to a Layer that has a SuperBitMap
		The Layer should already be locked by the caller.

   RESULT
	After calling this function, the programmer can manipulate
	the bits in the superbitmap associated with the layer.
	Afterwards, the programmer should call CopySBitMap to
	copy the bits back into the onscreen layer.

   BUGS

   SEE ALSO
	CopySBitMap() graphics/clip.h

graphics.library/Text                                   graphics.library/Text

   NAME
	Text -- Write text characters (no formatting).

   SYNOPSIS
	Text(rp, string, length)
	     A1  A0      D0-0:16

	void Text(struct RastPort *, STRPTR, WORD);

   FUNCTION
	This graphics function writes printable text characters to the
	specified RastPort at the current position.  No control meaning
	is applied to any of the characters, thus only text on the
	current line is output.

	The current position in the RastPort is updated to the next
	character position.
	If the characters displayed run past the RastPort boundary,
	the current position is truncated to the boundary, and
	thus does not equal the old position plus the text length.

   INPUTS
	rp     - a pointer to the RastPort which describes where the
	         text is to be output
	string - the address of string to output
	length - the number of characters in the string.
	         If zero, there are no characters to be output.

   NOTES
	o   This function may use the blitter.
	o   Changing the text direction with RastPort->TxSpacing is
	    not supported.

   BUGS
	For V34 and earlier:
	o   The maximum string length (in pixels) is limited to
	    (1024 - 16 = 1008) pixels wide.
	o   A text string whose last character(s) have a
	    tf_CharLoc size component that extends to the right of
	    the rightmost of the initial and final CP positions
	    will be (inappropriately) clipped.

   SEE ALSO
	Move()  TextLength()  graphics/text.h  graphics/rastport.h

graphics.library/TextExtent                       graphics.library/TextExtent

   NAME
	TextExtent -- Determine raster extent of text data. (V36)

   SYNOPSIS
	TextExtent(rp, string, count, textExtent)
	           A1  A0      D0:16  A2

	void TextExtent(struct RastPort *, STRPTR, WORD,
	     struct TextExtent *);

   FUNCTION
	This function determines a more complete metric of the space
	that a text string would render into than the TextLength()
	function.

   INPUTS
	rp     - a pointer to the RastPort which describes where the
	         text attributes reside.
	string - the address of the string to determine the length of.
	count  - the number of characters in the string.
                If zero, there are no characters in the string.
	textExtent - a structure to hold the result.

   RESULTS
	textExtent is filled in as follows:
	    te_Width  - same as TextLength() result: the rp_cp_x
	                advance that rendering this text would cause.
	    te_Height - same as tf_YSize.  The height of the
	                font.
	    te_Extent.MinX - the offset to the left side of the
	                rectangle this would render into.  Often zero.
	    te_Extent.MinY - same as -tf_Baseline.  The offset
	                from the baseline to the top of the rectangle
	                this would render into.
	    te_Extent.MaxX - the offset of the left side of the
	                rectangle this would render into.  Often the
	                same as te_Width-1.
	    te_Extent.MaxY - same as tf_YSize-tf_Baseline-1.
	                The offset from the baseline to the bottom of
	                the rectanangle this would render into.

   SEE ALSO
	TextLength()  Text()  TextFit()
	graphics/text.h  graphics/rastport.h

graphics.library/TextFit                             graphics.library/TextFit

   NAME
	TextFit - count characters that will fit in a given extent (V36)

   SYNOPSIS
	chars = TextFit(rastport, string, strLen, textExtent,
	D0              A1        A0      D0      A2
	        constrainingExtent, strDirection,
	        A3                  D1
	        constrainingBitWidth, constrainingBitHeight)
	        D2                    D3

	ULONG TextFit(struct RastPort *, STRPTR, UWORD,
	    struct TextExtent *, struct TextExtent *, WORD, UWORD, UWORD);

   FUNCTION
	This function determines how many of the characters of the
	provided string will fit into the space described by the
	constraining parameters.  It also returns the extent of
	that number of characters.

   INPUTS
	rp     - a pointer to the RastPort which describes where the
	         text attributes reside.
	string - the address of string to determine the constraint of
	strLen - The number of characters in the string.
	         If zero, there are no characters in the string.
	textExtent - a structure to hold the extent result.
	constrainingExtent - the extent that the text must fit in.
	    This can be NULL, indicating only the constrainingBit
	    dimensions will describe the constraint.
	strDirection - the offset to add to the string pointer to
	    get to the next character in the string.  Usually 1.
	    Set to -1 and the string to the end of the string to
	    perform a TextFit() anchored at the end.  No other value
	    is valid.
	constrainingBitWidth - an alternative way to specify the
	    rendering box constraint width that is independent of
	    the rendering origin.  Range 0..32767.
	constrainingBitHeight - an alternative way to specify the
	    rendering box constraint height that is independent of
	    the rendering origin.  Range 0..32767.

   RESULTS
	chars - the number of characters from the origin of the
	        given string that will fit in both the constraining
	        extent (which specifies a CP bound and a rendering
	        box relative to the origin) and in the rendering width
	        and height specified.

   NOTES
	The result is zero chars and an empty textExtent when the fit
	cannot be performed.  This occurs not only when no text will
	fit in the provided constraints, but also when:
	-   the RastPort rp's rp_TxSpacing sign and magnitude is so
	    great it reverses the path of the text.
	-   the constrainingExtent does not include x = 0.

   SEE ALSO
	TextExtent()  TextLength()  Text()
	graphics/text.h  graphics/rastport.h

graphics.library/TextLength                       graphics.library/TextLength

   NAME
	TextLength -- Determine raster length of text data.

   SYNOPSIS
	length = TextLength(rp, string, count)
	D0                  A1  A0      D0:16

	WORD TextLength(struct RastPort *, STRPTR, WORD);

   FUNCTION
	This graphics function determines the length that text data
	would occupy if output to the specified RastPort with the
	current attributes.  The length is specified as the number of
	raster dots: to determine what the current position would be
	after a Write() using this string, add the length to cp_x
	(cp_y is unchanged by Write()).  Use the newer TextExtent() to
	get more information.

   INPUTS
	rp     - a pointer to the RastPort which describes where the
	         text attributes reside.
	string - the address of string to determine the length of
	count  - the string length.  If zero, there are no characters
	         in the string.

   RESULTS
	length - the number of pixels in x this text would occupy, not
	         including any negative kerning that may take place at
	         the beginning of the text string, nor taking into
	         account the effects of any clipping that may take
	         place.

   NOTES
	Prior to V36, the result length occupied only the low word of
	d0 and was not sign extended into the high word.

   BUGS
	A length that would overflow single word arithmatic is not
	calculated correctly.

   SEE ALSO
	TextExtent()  Text()  TextFit()
	graphics/text.h  graphics/rastport.h

graphics.library/UnlockLayerRom               graphics.library/UnlockLayerRom

   NAME
	UnlockLayerRom -- Unlock Layer structure by rom(gfx lib) code.

   SYNOPSIS
	UnlockLayerRom( layer )
			 a5

	void UnlockLayerRom( struct Layer * );

   FUNCTION
	Release the lock on this layer. If the same task has called
	LockLayerRom more than once than the same number of calls to
	UnlockLayerRom must happen before the layer is actually freed
	so that other tasks may use it.
	This call does destroy scratch registers.
	This call is identical to UnlockLayer (layers.library).

   INPUTS
	layer - pointer to Layer structure

   BUGS

   SEE ALSO
	LockLayerRom() layers.library/UnlockLayer() graphics/clip.h

graphics.library/VBeamPos                           graphics.library/VBeamPos

   NAME
	VBeamPos -- Get vertical beam position at this instant.

   SYNOPSIS
	pos = VBeamPos()
	 d0

	LONG VBeamPos( void );

   FUNCTION
	Get the vertical beam position from the hardware.

   INPUTS
	none

   RESULT
	interrogates hardware for beam position and returns value.
	valid results in are the range of 0-511.
	Because of multitasking, the actual value returned may have
	no use. If you are the highest priority task then the value
	returned should be close, within 1 line.

   BUGS

   SEE ALSO


graphics.library/VideoControl                   graphics.library/VideoControl

   NAME
       VideoControl -- Modify the operation of a ViewPort's ColorMap (V36)

   SYNOPSIS
       error = VideoControl( cm , tags )
       d0                    a0   a1

	ULONG VideoControl( struct ColorMap *, struct TagItem * );

   FUNCTION
	Process the commands in the VideoControl command TagItem buffer
	using cm as the target, with respect to its "attached" ViewPort.

	viewport commands:

	VTAG_ATTACH_CM     [_SET        | _GET] -- set\get attached viewport
	VTAG_VIEWPORTEXTRA [_SET        | _GET] -- set\get attached vp_extra
	VTAG_NORMAL_DISP   [_SET        | _GET] -- set\get DisplayInfoHandle
							   (natural mode)
	VTAG_COERCE_DISP   [_SET        | _GET] -- set\get DisplayInfoHandle
							   (coerced mode)

	genlock commands:

	VTAG_BORDERBLANK   [_SET | _CLR | _GET] -- on\off\inquire blanking
	VTAG_BORDERNOTRANS [_SET | _CLR | _GET] -- on\off\inquire notransparency
	VTAG_CHROMAKEY     [_SET | _CLR | _GET] -- on\off\inquire chroma mode
	VTAG_BITPLANEKEY   [_SET | _CLR | _GET] -- on\off\inquire bitplane mode
	VTAG_CHROMA_PEN    [_SET | _CLR | _GET] -- set\clr\get chromakey pen #
	VTAG_CHROMA_PLANE  [_SET |      | _GET] -- set\get bitplanekey plane #

	copper commands

	VTAG_USERCLIP      [_SET | _CLR | _GET] -- on\off\inquire clipping of
						   UserCopperList at bottom
						   edge of ColorMap->cm_vp
						   (defaults to off)

	buffer commands:

	VTAG_NEXTBUF_CM    		        -- link to more VTAG commands
	VTAG_END_CM    		    	        -- terminate command buffer

	batch mode commands:

	(if you want your videocontol taglist to be processed in "batch"
	 mode, that is, at the next MakeVPort() for the ColorMap->cm_vp;
	 you may intall a static list of videocontrol TagItems into the
	 ColorMap with the BATCH_ITEMS_SET command; and then enable/disable
	 batch mode processing of those items via the BATCH_CM control
	 command)

	VTAG_BATCH_CM      [_SET | _CLR | _GET] -- on\off\inquire batch mode
	VTAG_BATCH_ITEMS   [_SET | _ADD | _GET] -- set\add\get batched TagLists

	private commands (used internally by intuition -- do not call):

	VTAG_VPMODEID      [_SET | _CLR | _GET] -- force GetVPModeID() return


   INPUTS
	cm   = pointer to struct ColorMap obtained via GetColorMap().
	tags = pointer to a table of videocontrol tagitems.

   RESULT
	error = NULL if no error occured in the control operation.
       (non-NULL if bad colormap pointer, no tagitems or bad tag)

	The operating characteristics of the ColorMap and its attached
	ViewPort are modified. The result will be incorporated into the
	ViewPort when its copper lists are reassembled via MakeVPort().

   BUGS

   SEE ALSO
	graphics/videocontrol.h, GetColorMap(), FreeColorMap()

graphics.library/WaitBlit                           graphics.library/WaitBlit

   NAME
       WaitBlit -- Wait for the blitter to be finished before proceeding
                   with anything else.

   SYNOPSIS
       WaitBlit()

	void WaitBlit( void );

   FUNCTION
	WaitBlit returns when the blitter is idle. This function should
	normally only be used when dealing with the blitter in a
	synchronous manner, such as when using OwnBlitter and DisownBlitter.
	WaitBlit does not wait for all blits queued up using QBlit or
	QBSBlit. You should call WaitBlit if you are just about to modify or
	free some memory that the blitter may be using.

   INPUTS
       none

   RESULT
       Your program waits until the blitter is finished.
	This routine does not use any the CPU registers.
	do/d1/a0/a1 are preserved by this routine.
	It may change the condition codes though.

   BUGS
	When examining bits with the CPU right after a blit, or when freeeing
	temorary memory used by the blitter, a WaitBlit() may be required.

	Note that many graphics calls fire up the blitter, and let it run.
	The CPU does not need to wait for the blitter to finish before
	returning.

	Because of a bug in agnus (prior to all revisions of fat agnus)
 	this code may return too soon when the blitter has, in fact, not
	started the blit yet, even though BltSize has been written.

	This most often occurs in a heavily loaded systen with extended memory,
	HIRES, and 4 bitplanes.

	WaitBlit currently tries to avoid this agnus problem by testing
	the BUSY bit multiple times to make sure the blitter has started.
	If the blitter is BUSY at first check, this function busy waits.

	This initial hardware bug was fixed as of the first "Fat Agnus" chip,
	as used in all A500 and A2000 computers.

	Because of a different bug in agnus (currently all revisions thru ECS)
 	this code may return too soon when the blitter has, in fact, not
	stopped the blit yet, even though blitter busy has been cleared.

	This most often occurs in a heavily loaded systen with extended memory,
	in PRODUCTIVITY mode, and 2 bitplanes.

	WaitBlit currently tries to avoid this agnus problem by testing
	the BUSY bit multiple times to make sure the blitter has really
	written its final word of desination data.

   SEE ALSO
	OwnBlitter() DisownBlitter() hardware/blit.h

graphics.library/WaitBOVP                           graphics.library/WaitBOVP

   NAME
	WaitBOVP -- Wait till vertical beam reached bottom of
		    this viewport.

   SYNOPSIS
	WaitBOVP( vp )
		  a0

	void WaitBOVP( struct ViewPort * );

   FUNCTION
	Returns when the vertical beam has reached the bottom of this viewport

   INPUTS
	vp - pointer to ViewPort structure

   RESULT
	This function will return sometime after the beam gets beyond
	the bottom of the viewport.  Depending on the multitasking load
	of the system, the actual beam position may be different than
	what would be expected in a lightly loaded system.

   BUGS
	Horrors! This function currently busy waits waiting for the
	beam to get to the right place.  It should use the copper
	interrupt to trigger and send signals like WaitTOF does.

   SEE ALSO
	WaitTOF() VBeamPos()

graphics.library/WaitTOF                             graphics.library/WaitTOF

   NAME
       WaitTOF -- Wait for the top of the next video frame.

   SYNOPSIS
       WaitTOF()

	void WaitTOF( void );

   FUNCTION
       Wait  for vertical blank to occur and all vertical blank
       interrupt routines to complete before returning to caller.

   INPUTS
       none

   RESULT
	Places this task on the TOF wait queue. When the vertical blank
	interupt comes around, the interrupt service routine will fire off
	signals to all the tasks doing WaitTOF. The highest priority task
	ready will get to run then.

   BUGS

   SEE ALSO
	exec.library/Wait() exec.library/Signal()

graphics.library/WeighTAMatch                   graphics.library/WeighTAMatch

   NAME
	WeighTAMatch -- Get a measure of how well two fonts match. (V36)

   SYNOPSIS
	weight = WeighTAMatch(reqTextAttr, targetTextAttr, targetTags)
	D0                    A0           A1              A2

	WORD WeighTAMatch(struct TTextAttr *, struct TextAttr *,
	     struct TagItem *);

   FUNCTION
	This function provides a metric to describe how well two fonts
	match.  This metric ranges from MAXFONTMATCHWEIGHT (perfect match)
	through lower positive numbers to zero (unsuitable match).

   INPUTS
	reqTextAttr    - the text attributes requested.
	targetTextAttr - the text attributes of a potential match.
	targetTags     - tags describing the extended target attributes, or
	                 zero if not available.

	The [t]ta_Name fields of the [T]TextAttr structures are not used.

	The tags affect the weight only when both a) the reqTextAttr
	has the FSF_TAGGED bit set in ta_Style, and b) targetTags is
	not zero.  To fairly compare two different weights, the inclusion
	or exclusion of tags in the weighing must be the same for both.

   RESULTS
	weight -- a positive weight describes suitable matches, in
	      increasing desirability.  MAXFONTMATCHWEIGHT is a perfect
	      match.  A zero weight is an unsuitable match.

   SEE ALSO
	OpenFont()

graphics.library/WritePixel                       graphics.library/WritePixel

   NAME
       WritePixel -- Change the pen num of one specific pixel in a
                     specified RastPort.

   SYNOPSIS
       error = WritePixel(  rp, x,  y)
         d0                 a1 D0  D1

	LONG WritePixel( struct RastPort *, SHORT, SHORT );

   FUNCTION
       Changes the pen number of the selected pixel in the specified
       RastPort to that currently specified by PenA, the primary
       drawing pen. Obeys minterms in RastPort.

   INPUTS
       rp - a pointer to the RastPort structure
       (x,y) - point within the RastPort at which the selected
           pixel is located.

   RESULT
       error = 0 if pixel succesfully changed
	      = -1 if (x,y) is outside the RastPort

   BUGS

   SEE ALSO
       ReadPixel() graphics/rastport.h

graphics.library/WritePixelArray8           graphics.library/WritePixelArray8

   NAME
	WritePixelArray8 -- write the pen number value of a rectangular array
	of pixels starting at a specified x,y location and continuing
	through to another x,y location within a certain RastPort. (V36)

   SYNOPSIS
	count = WritePixelArray8(rp,xstart,ystart,xstop,ystop,array,temprp)
	D0                       A0 D0:16  D1:16  D2:16 D3:16  A2   A1

	LONG WritePixelArray8(struct  RastPort *, UWORD, UWORD,
	     UWORD, UWORD, UBYTE *, struct  RastPort *);

   FUNCTION
	For each pixel in a rectangular region, decode the pen number selector
	from a linear array of pen numbers into the bit-planes used to describe
	a particular rastport.

   INPUTS
	rp     -  pointer to a RastPort structure
	(xstart,ystart) -  starting point in the RastPort
	(xstop,ystop)   -  stopping point in the RastPort
	array  - pointer to an array of UBYTEs from which to fetch the
	         pixel data. Allocate at least
	         ((((width+15)>>4)<<4)*(ystop-ystart+1)) bytes.
	temprp - temporary rastport (copy of rp with Layer set == NULL,
	         temporary memory allocated for
	         temprp->BitMap with Rows set == 1,
	         temprp->BytesPerRow == (((width+15)>>4)<<1),
	         and temporary memory allocated for
	         temprp->BitMap->Planes[])

   RESULT
	For each pixel in the array:
	    Pen - (0..255) number at that position is returned

   NOTE
	xstop must be >= xstart
	ystop must be >= ystart

   BUGS

   SEE ALSO
	WritePixel()  graphics/rastport.h

graphics.library/WritePixelLine8             graphics.library/WritePixelLine8

   NAME
	WritePixelLine8 -- write the pen number value of a horizontal line
	of pixels starting at a specified x,y location and continuing
	right for count pixels. (V36)

   SYNOPSIS
	count = WritePixelLine8(rp,xstart,ystart,width,array,temprp)
	D0                      A0 D0:16  D1:16  D2    A2    A1

	LONG WritePixelLine8(struct RastPort *, UWORD, UWORD,
	     UWORD, UBYTE *, struct RastPort *);

   FUNCTION
	For each pixel in a horizontal region, decode the pen number selector
	from a linear array of pen numbers into the bit-planes used to describe
	a particular rastport.

   INPUTS
	rp    -  pointer to a RastPort structure
	(x,y) - a point in the RastPort
	width - count of horizontal pixels to write
	array - pointer to an array of UBYTEs from which to fetch the pixel data
	        allocate at least (((width+15)>>4)<<4) bytes.
	temprp - temporary rastport (copy of rp with Layer set == NULL,
	         temporary memory allocated for
	         temprp->BitMap with Rows set == 1,
	         temprp->BytesPerRow == (((width+15)>>4)<<1),
	         and temporary memory allocated for
	         temprp->BitMap->Planes[])

   RESULT
	For each pixel in the array:
	    Pen - (0..255) number at that position is returned

   NOTE
	width must be non negative

   BUGS

   SEE ALSO
	WritePixel()  graphics/rastport.h

graphics.library/XorRectRegion                 graphics.library/XorRectRegion

   NAME
       XorRectRegion -- Perform 2d XOR operation of rectangle
                       with region, leaving result in region

   SYNOPSIS
       status = XorRectRegion(region,rectangle)
         d0                     a0      a1

	BOOL XorRectRegion( struct Region *, struct Rectangle * );

   FUNCTION
	Add portions of rectangle to region if they are not in
	the region.
	Remove portions of rectangle from region if they are
	in the region.

   INPUTS
       region - pointer to Region structure
       rectangle - pointer to Rectangle structure

   RESULTS
	status - return TRUE if successful operation
		 return FALSE if ran out of memory

   BUGS

   SEE ALSO
	OrRegionRegion() AndRegionRegion() graphics/regions.h

graphics.library/XorRegionRegion             graphics.library/XorRegionRegion

   NAME
       XorRegionRegion -- Perform 2d XOR operation of one region
                       with second region, leaving result in second region

   SYNOPSIS
       status = XorRegionRegion(region1,region2)
         d0                        a0      a1

	BOOL XorRegionRegion( struct Region *, struct Region * );

   FUNCTION
	Join the regions together. If any part of region1 overlaps
	region2 then remove that from the new region.

   INPUTS
       region1      = pointer to Region structure
       region2      = pointer to Region structure

   RESULTS
	status - return TRUE if successful operation
		 return FALSE if ran out of memory

   BUGS





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