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TABLE OF CONTENTS

console.device/CD_ASKDEFAULTKEYMAP
console.device/CD_ASKKEYMAP
console.device/CD_SETDEFAULTKEYMAP
console.device/CD_SETKEYMAP
console.device/CDInputHandler
console.device/CMD_CLEAR
console.device/CMD_READ
console.device/CMD_WRITE
console.device/OpenDevice
console.device/RawKeyConvert
console.device/CD_ASKDEFAULTKEYMAP         console.device/CD_ASKDEFAULTKEYMAP

    NAME
	CD_ASKDEFAULTKEYMAP -- get the current default keymap

    FUNCTION
	Fill the io_Data buffer with the current console device
	default keymap, which is used to initialize console unit
	keymaps when opened, and by RawKeyConvert with a null
	keyMap parameter.

   IO REQUEST
	io_Message	mn_ReplyPort set if quick I/O is not possible
	io_Device	preset by the call to OpenDevice
	io_Unit		preset by the call to OpenDevice
	io_Command	CD_ASKDEFAULTKEYMAP
	io_Flags	IOF_QUICK if quick I/O possible, else zero
	io_Length	sizeof(*keyMap)
	io_Data		struct KeyMap *keyMap
			pointer to a structure that describes
			the raw keycode to byte stream conversion.

    RESULTS
	This function sets the io_Error field in the IOStdReq, and fills
	the structure pointed to by io_Data with the current device
	default key map.

    BUGS

    SEE ALSO
	exec/io.h, devices/keymap.h, devices/console.h

console.device/CD_ASKKEYMAP                       console.device/CD_ASKKEYMAP

   NAME
	CD_ASKKEYMAP -- Get the current key map structure for this console.

    FUNCTION
	Fill the io_Data buffer with the current KeyMap structure in
	use by this console unit.

    IO REQUEST INPUT
	io_Message	mn_ReplyPort set if quick I/O is not possible
	io_Device	preset by the call to OpenDevice
	io_Unit		preset by the call to OpenDevice
	io_Command	CD_ASKKEYMAP
	io_Flags	IOF_QUICK if quick I/O possible, else zero
	io_Length	sizeof(*keyMap)
	io_Data		struct KeyMap *keyMap
			pointer to a structure that describes
			the raw keycode to byte stream conversion.

    IO REQUEST RESULT
	This function sets the io_Error field in the IOStdReq, and fills
	the structure the structure pointed to by io_Data with the current
	 key map.

    SEE ALSO
	exec/io.h, devices/keymap.h, devices/console.h

console.device/CD_SETDEFAULTKEYMAP         console.device/CD_SETDEFAULTKEYMAP

    NAME
	CD_SETDEFAULTKEYMAP -- set the current default keymap

    FUNCTION
	This console command copies/uses the keyMap structure pointed to
	by io_Data to the console device default keymap, which is used
	to initialize console units when opened, and by RawKeyConvert
	with a null keyMap parameter.

    IO REQUEST
	io_Message	mn_ReplyPort set if quick I/O is not possible
	io_Device	preset by the call to OpenDevice
	io_Unit		preset by the call to OpenDevice
	io_Command	CD_SETDEFAULTKEYMAP
	io_Flags	IOF_QUICK if quick I/O possible, else zero
	io_Length	sizeof(*keyMap)
	io_Data		struct KeyMap *keyMap
			pointer to a structure that describes
			the raw keycode to byte stream conversion.

    RESULTS
	This function sets the io_Error field in the IOStdReq, and fills
	the current device default key map from the structure pointed to
	by io_Data.

    BUGS
	As of V36, this command no longer copies the keymap structure,
	and the keymap must remain in memory until the default key map
	is changed.  In general there is no reason for applications to
	use this command.  The default key map will generally be set by
	the user using a system provided command/tool.

    SEE ALSO
	exec/io.h, devices/keymap.h, devices/console.h

console.device/CD_SETKEYMAP                       console.device/CD_SETKEYMAP

    NAME
	CD_SETKEYMAP -- set the current key map structure for this console

    FUNCTION
	Set the current KeyMap structure used by this console unit to
	the structure pointed to by io_Data.

    IO REQUEST
	io_Message	mn_ReplyPort set if quick I/O is not possible
	io_Device	preset by the call to OpenDevice
	io_Unit		preset by the call to OpenDevice
	io_Command	CD_SETKEYMAP
	io_Flags	IOF_QUICK if quick I/O possible, else zero
	io_Length	sizeof(*keyMap)
	io_Data		struct KeyMap *keyMap
			pointer to a structure that describes
			the raw keycode to byte stream conversion.

    RESULTS
	This function sets the io_Error field in the IOStdReq, and fills
	the current key map from the structure pointed to by io_Data.

    BUGS

    SEE ALSO
	exec/io.h, devices/keymap.h, devices/console.h

console.device/CDInputHandler                   console.device/CDInputHandler

    NAME
	CDInputHandler -- handle an input event for the console device

    SYNOPSIS
	events = CDInputHandler(events, consoleDevice)
		       a0      a1

    FUNCTION
	Accept input events from the producer, which is usually the
	rom input.task.

    INPUTS
	events - a pointer to a list of input events.
	consoleDevice - a pointer to the library base address of the
	    console device.  This has the same value as ConsoleDevice
	    described below.

    RESULTS
	events - a pointer to a list of input events not used by this
	    handler.

    NOTES
	This function is available for historical reasons.  It is
	preferred that input events be fed to the system via the
	WriteEvent command of the input.device.

	This function is different from standard device commands in
	that it is a function in the console device library vectors.
	In order to obtain a valid library base pointer for the
	console device (a.k.a. ConsoleDevice) call
	OpenDevice("console.device", -1, IOStdReq, 0),
	and then grab the io_Device pointer field out of the IOStdReq
	and use as ConsoleDevice.

    BUGS

    SEE ALSO
	input.device

console.device/CMD_CLEAR                             console.device/CMD_CLEAR

    NAME
	CMD_CLEAR -- Clear console input buffer.

    FUNCTION
	Remove from the console input buffer any reports waiting to
	satisfy read requests.

    IO REQUEST INPUT
	io_Message	mn_ReplyPort set if quick I/O is not possible
	io_Device	preset by the call to OpenDevice
	io_Unit		preset by the call to OpenDevice
	io_Command	CMD_CLEAR
	io_Flags	IOB_QUICK set if quick I/O is possible, else 0

    SEE ALSO
	exec/io.h, devices/console.h

console.device/CMD_READ                               console.device/CMD_READ

   NAME
	CMD_READ -- return the next input from the keyboard

   FUNCTION
	Read the next input, generally from the keyboard.  The form of
	this input is as an ANSI byte stream: i.e. either ASCII text
	or control sequences.  Raw input events received by the
	console device can be selectively filtered via the aSRE and aRRE
	control sequences (see the write command).  Keys are converted
	via the keymap associated with the unit, which is modified
	with AskKeyMap and SetKeyMap

	If, for example, raw keycodes had been enabled by writing
	<CSI>1{ to the console (where <CSI> is $9B or Esc[), keys
	would return raw keycode reports with the information from
	the input event itself, in the form:
	<CSI>1;0;<keycode>;<qualifiers>;0;0;<seconds>;<microseconds>q

	If there is no pending input, this command will not be
	satisfied, but if there is some input, but not as much as can
	fill io_Length, the request will be satisfied with the input
	currently available.

    IO REQUEST
	io_Message	mn_ReplyPort set if quick I/O is not possible
	io_Device	preset by the call to OpenDevice
	io_Unit		preset by the call to OpenDevice
	io_Command	CMD_READ
	io_Flags	IOF_QUICK if quick I/O possible, else zero
	io_Length	sizeof(*buffer)
	io_Data		char buffer[]
			a pointer to the destination for the characters to read
			from the keyboard.

   RESULTS
	This function sets the error field in the IOStdReq, and fills
	    in the io_Data area with the next input, and io_Actual with
	    the number of bytes read.

    BUGS

    SEE ALSO
	exec/io.h, devices/console.h

console.device/CMD_WRITE                             console.device/CMD_WRITE

   NAME
	CMD_WRITE -- Write ANSI text to the console display.

   FUNCTION
	Write a text record to the display.  Interpret the ANSI
	control characters in the data as described below.  Note
	that the RPort of the console window is in use while this
	write command is pending.

   IO REQUEST INPUT
	io_Message	mn_ReplyPort set if quick I/O is not possible
	io_Device	preset by the call to OpenDevice
	io_Unit		preset by the call to OpenDevice
	io_Command	CMD_WRITE
	io_Flags	IOF_QUICK if quick I/O possible, else zero
	io_Length	sizeof(*buffer), or -1 if io_Data is null
			terminated
	io_Data		a pointer to a buffer containing the ANSI text
			to write to the console device.

   IO REQUEST RESULTS
	io_Error	the error result (no errors are reported as of V36)
	io_Actual	the number of bytes written from io_Data
	io_Length	zero
	io_Data		original io_Data plus io_Actual

   ANSI CODES SUPPORTED

	Codes are specified in the standard fashion for ANSI documents,
	as the two 4 bit nibbles that comprise the character code,
	high nibble first, separated by a slash.  Thus 01/11 (ESC) is
	a character with the hex value 1B (or the decimal value 27).

	A character on the Amiga falls into one of the following four
	ranges:
	00/ 0-01/15	C0: ASCII control characters.  See below.
	02/ 0-07/15	G0: ASCII graphic characters.  These characters
			have an image that is displayed.  Note that the
			DEL character is displayed by the Console Device:
			it is not treated as control character here.
	08/ 0-09/15	C1: ANSI 3.41 control characters.  See below.
	10/ 0-15/15	G1: ECMA 94 Latin 1 graphic characters.

	Independent Control Functions (no introducer) --
	Code	Name	Definition
	-----	---	----------------------------------------------
	00/ 7	BEL	BELL: actually an Intuition DisplayBeep()
	00/ 8	BS	BACKSPACE
	00/ 9	HT	HORIZONTAL TAB
	00/10	LF	LINE FEED
	00/11	VT	VERTICAL TAB
	00/12	FF	FORM FEED
	00/13	CR	CARRIAGE RETURN
	00/14	SO	SHIFT OUT: causes all subsequent G0 (ASCII)
			characters to be shifted to G1 (ECMA 94/1)
			characters.
	00/15	SI	SHIFT IN: cancels the effect of SHIFT OUT.
	01/11	ESC	ESCAPE

	Code or Esc Name Definition
	-----	--- ---- ---------------------------------------------
	08/ 4	D   IND	 INDEX: move the active position down one line.
	08/ 5	E   NEL	 NEXT LINE
	08/ 8	H   HTS  HORIZONTAL TABULATION SET
	08/13	M   RI	 REVERSE INDEX
	09/11	[   CSI	 CONTROL SEQUENCE INTRODUCER: see next list

	ISO Compatible Escape Sequences (introduced by Esc) --
	Esc   Name Definition
	----- ---- ---------------------------------------------------
	c     RIS  RESET TO INITIAL STATE: reset the console display.

	Control Sequences, with the number of indicated parameters.
	i.e. <CSI><parameters><control sequence letter(s)>.  Note the
	last entries consist of a space and a letter.  CSI is either
	9B or Esc[.  A minus after the number of parameters (#p)
	indicates less is valid.  Parameters are separated by
	semicolons, e.g. Esc[14;80H sets the cursor position to row
	14, column 80.
	CSI #p	Name Definition
	--- --- ---- -------------------------------------------------
	@   1-	ICH  INSERT CHARACTER
	A   1-	CUU  CURSOR UP
	B   1-	CUD  CURSOR DOWN
	C   1-	CUF  CURSOR FORWARD
	D   1-	CUB  CURSOR BACKWARD
	E   1-	CNL  CURSOR NEXT LINE
	F   1-	CPL  CURSOR PRECEDING LINE
	H   2-	CUP  CURSOR POSITION
	I   1-	CHT  CURSOR HORIZONTAL TABULATION
	J   1-	ED   ERASE IN DISPLAY (only to end of display)
	K   1-	EL   ERASE IN LINE (only to end of line)
	L   1-	IL   INSERT LINE
	M   1-	DL   DELETE LINE
	P   1-	DCH  DELETE CHARACTER
	R   2	CPR  CURSOR POSITION REPORT (in Read stream only)
	S   1-	SU   SCROLL UP
	T   1-	SD   SCROLL DOWN
	W   n	CTC  CURSOR TABULATION CONTROL
	Z   1-	CBT  CURSOR BACKWARD TABULATION
	f   2-	HVP  HORIZONTAL AND VERTICAL POSITION
	g   1-	TBC  TABULATION CLEAR
	h   n	SM   SET MODE: see modes below.
	l   n	RM   RESET MODE: see modes below.
	m   n	SGR  SELECT GRAPHIC RENDITION
	n   1-	DSR  DEVICE STATUS REPORT
	t   1-	aSLPP SET PAGE LENGTH (private Amiga sequence)
	u   1-	aSLL SET LINE LENGTH (private Amiga sequence)
	x   1-	aSLO SET LEFT OFFSET (private Amiga sequence)
	y   1-	aSTO SET TOP OFFSET (private Amiga sequence)
	{   n	aSRE SET RAW EVENTS (private Amiga sequence)
	|   8	aIER INPUT EVENT REPORT (private Amiga Read sequence)
	}   n	aRRE RESET RAW EVENTS (private Amiga sequence)
	~   1	aSKR SPECIAL KEY REPORT (private Amiga Read sequence)
	 p  1-	aSCR SET CURSOR RENDITION (private Amiga sequence)
	 q  0	aWSR WINDOW STATUS REQUEST (private Amiga sequence)
	 r  4	aWBR WINDOW BOUNDS REPORT (private Amiga Read sequence)
	 v  1	aRAV RIGHT AMIGA V PRESS (private Amiga Read sequence-V37)

	Modes, set with <CSI><mode-list>h, and cleared with
	<CSI><mode-list>l, where the mode-list is one or more of the
	following parameters, separated by semicolons --
	Mode	Name Definition
	------- ---- -------------------------------------------------
	20	LNM  LINEFEED NEWLINE MODE: if a linefeed is a newline
	>1	ASM  AUTO SCROLL MODE: if scroll at bottom of window
	?7	AWM  AUTO WRAP MODE: if wrap at right edge of window

    NOTES
	The console.device recognizes these SGR sequences.
	Note that some of these are new to V36.

	SGR (SELECT GRAPHICS RENDITION)
		Selects colors, and other display characteristics
		for text.

	Syntax:
		<ESC>[graphic-rendition...m

	Example:
		<ESC>[1;7m   (sets bold, and reversed text)

	Parameters:

		0	- Normal colors, and attributes
		1	- Set bold
		2	- Set faint (secondary color)
		3	- Set italic
		4	- Set underscore
		7	- Set reversed character/cell colors
		8	- Set concealed mode.
		22	- Set normal color, not bold	(V36)
		23	- Italic off			(V36)
		24	- Underscore off		(V36)
		27	- Reversed off			(V36)
		28	- Concealed off			(V36)

		30-37	- Set character color
		39	- Reset to default character color

		40-47	- Set character cell color
		49	- Reset to default character cell color

		>0-7	- Set background color		(V36)
			  Used to set the background color before
			  any text is written.  The numeric parameter
			  is prefixed by ">".  This also means that if
			  you issue an SGR command with more than one
			  parameter, you must issue the digit only
			  parameters first, followed by any prefixed
			  parameters.

    BUGS
	Does not correctly display cursor in SuperBitMap layers for
	versions prior to V36.

    SEE ALSO
	ROM Kernal Manual (Volume 1), exec/io.h

console.device/OpenDevice                           console.device/OpenDevice

    NAME
	OpenDevice -- a request to open a Console device

    SYNOPSIS
	error = OpenDevice("console.device", unit, IOStdReq, flags )
	d0		    a0               d0    a1        d1

    FUNCTION
	The open routine grants access to a device.  There are two
	fields in the IOStdReq block that will be filled in: the
	io_Device field and possibly the io_Unit field.

	As of (V37) the flags field may also be filled in with
	a value described below (see conunit.h or conunit.i).

	This open command differs from most other device open commands
	in that it requires some information to be supplied in the
	io_Data field of the IOStdReq block.  This initialization
	information supplies the window that is used by the console
	device for output.

	The unit number that is a standard parameter for an open call
	is used specially by this device.  See conunit.h, or conunit.i
	for defined valid unit numbers.


	unit number: -1 (CONU_LIBRARY)

		Used to get a pointer to the device library vector
	which is returned in the io_Device field of the IOStdReq
	block.  No actual console is opened.  You must still close
	the device when you are done with it.

	unit number: 0 (CONU_STANDARD)

		A unit number of zero binds the supplied window to
	a unique console.  Sharing a console must be done at a level
	higher than the device.


	unit number: 1 (CONU_CHARMAP) (V36)

		A unit number of one is similar to a unit number of
	zero, but a console map is also created, and maintained by
	the console.device.  The character map is used by the console
	device to restore obscured portions of windows which are
	revealed, and to redraw a window after a resize.  Character
	mapped console.device windows must be opened as SIMPLE REFRESH
	windows.

		The character map is currently for internal use
	only, and is not accessible by the programmer.  The character
	map stores characters, attributes, and style information for
	each character written with the CMD_WRITE command.

	unit number: 3 (CONU_SNIPMAP) (V36)

		A unit number of three is similar to a unit number
	of one, but also gives the user the ability to highlight
	text with the mouse which can be copied by pressing
	RIGHT AMIGA C.  See NOTES below.


	flags: 0 (CONFLAG_DEFAULT)

		The flags field should be set to 0 under V34, or less.

	flags: 1 (CONFLAG_NODRAW_ON_NEWSIZE) (V37)

		The flags field can be set to 0, or 1 as of V37.  The
	flags field is ignored under V36, so can be set, though it
	will have no effect.  When set to 1, it means that you don't
	want the console.device to redraw the window when the window
	size is changed (assuming you have opened the console.device
	with a character map - unit numbers 1, or 3).  This flag is
	ignored if you have opened a console.device with a unit
	number of 0.  Typically you would use this flag when you
	want to perform your own window refresh on a newsize, and
	you want the benefits of a character mapped console.

    IO REQUEST
	io_Data		struct Window *window
			This is the window that will be used for this
			console.  It must be supplied if the unit in
			the OpenDevice call is 0 (see above).  The
			RPort of this window is potentially in use by
			the console whenever there is an outstanding
			write command.
    INPUTS
	"console.device" - a pointer to the name of the device to be opened.
	unit - the unit number to open on that device.
	IOStdReq - a pointer to a standard request block
	0 - a flag field of zero (CONFLAG_DEFAULT)
	1 - a flag field of one  (CONFLAG_NODRAW_ON_NEWSIZE) (V37)

    RESULTS
	error - zero if successful, else an error is returned.

    NOTES
	As noted above, opening the console.device with a unit number of 3
	allows the user to drag select text, and copy the selection with
	RIGHT AMIGA C.  The snip is copied to a private buffered managed
	by the console.device (as of V36).  The snip can be copied to
	any console.device window unless you are running a console to
	clipboard utility such as that provided with V37.

	The user pastes text into console.device windows by pressing
	RIGHT AMIGA V.  Both RIGHT AMIGA V, and RIGHT AMIGA C are swallowed
	by the console.device (unless you have asked for key presses as
	RAW INPUT EVENTS).  Text pasted in this way appears in the
	console read stream as if the user had typed all of the characters
	manually.  Additional input (e.g., user input, RAW INPUT EVENTS)
	are queued up after pastes.  Pastes can theoretically be quite
	large, though they are no larger than the amount of text
	which is visible in a console.device window.

	When running the console to clipboard utility, text snips
	are copied to the clipboard.device, and RIGHT AMIGA V key
	presses are broadcast as an escape sequence as part of the
	console.device read stream ("<CSI>0 v" - $9B,$30,$20,$76).

	It is left up to the application to decide what to do when this
	escape sequence is received.  Ideally the application
	will read the contents of the clipboard, and paste the text
	by using successive writes to the console.device.

	Because the contents of the clipboard.device can be quite
	large, your program should limit the size of writes to something
	reasonable (e.g., no more than 1K characters per CMD_WRITE, and
	ideally no more than 256 characters per write).  Your program
	should continue to read events from the console.device looking
	for user input, and possibly RAW INPUT EVENTS.  How you decide
	to deal with these events is left up to the application.

	If you are using a character mapped console you should receive
	Intuition events as RAW INPUT EVENTS from the console.device.
	By doing this you will hear about these events after the console
	device does.  This allows the console.device to deal with events
	such as window resizing, and refresh before your application.

    BUGS

    SEE ALSO
	exec/io.h, intuition/intuition.h

console.device/RawKeyConvert                     console.device/RawKeyConvert

    NAME
	RawKeyConvert -- decode raw input classes

    SYNOPSIS
	actual = RawKeyConvert(event, buffer, length, keyMap)
	D0       	       A0     A1      D1      A2

	ConsoleDevice in A6 if called from Assembly Language.

    FUNCTION
	This console function converts input events of type
	IECLASS_RAWKEY to ANSI bytes, based on the keyMap, and
	places the result into the buffer.

    INPUTS
	event -  an InputEvent structure pointer.
	buffer - a byte buffer large enough to hold all anticipated
	    characters generated by this conversion.
	length - maximum anticipation, i.e. the buffer size in bytes.
	keyMap - a KeyMap structure pointer, or null if the default
	    console device key map is to be used.

    RESULTS
	actual - the number of characters in the buffer, or -1 if
	    a buffer overflow was about to occur.

    ERRORS
	if actual is -1, a buffer overflow condition was detected.
	Not all of the characters in the buffer are valid.

    NOTES
	This function is different from standard device commands in
	that it is a function in the console device library vectors.
	In order to obtain a valid library base pointer for the
	console device (a.k.a. ConsoleDevice) call
	OpenDevice("console.device", -1, IOStdReq, 0),
	and then grab the io_Device pointer field out of the IOStdReq
	and use as ConsoleDevice.

    BUGS

    SEE ALSO
	exec/io.h, devices/inputevent.h, devices/keymap.h




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