[Contents] [Index] [Help] [Retrace] [Browse <] [Browse >]

TABLE OF CONTENTS

disk.resource/AllocUnit
disk.resource/FreeUnit
disk.resource/GetUnit
disk.resource/GetUnitID
disk.resource/GiveUnit
disk.resource/ReadUnitID
disk.resource/AllocUnit                               disk.resource/AllocUnit

   NAME
       AllocUnit - allocate a unit of the disk

   SYNOPSIS
       Success = AllocUnit( unitNum ), DRResource
	D0     	             D0         A6

	BOOL AllocUnit(LONG);

   FUNCTION
	This routine allocates one of the units of the disk.  It should
	be called before trying to use the disk (via GetUnit).

	In reality, it is perfectly fine to use GetUnit/GiveUnit if AllocUnit
	fails.  Do NOT call FreeUnit if AllocUnit did not succeed.  This
	has been the case for all revisions of disk.resource.

   INPUTS
	unitNum -- a legal unit number (zero through three)

   RESULTS
	Success -- nonzero if successful.  zero on failure.

   EXCEPTIONS

   SEE ALSO

   BUGS

disk.resource/FreeUnit                                 disk.resource/FreeUnit

   NAME
       FreeUnit - deallocate the disk

   SYNOPSIS
       FreeUnit( unitNum ), DRResource
		  D0         A6

	void FreeUnit(LONG);

   FUNCTION
	This routine deallocates one of the units of the disk.  It should
	be called when done with the disk.  Do not call it if you did
	no successfully allocate the disk (there is no protection -- you
	will probably crash the disk system).

   INPUTS
	unitNum -- a legal unit number (zero through three)

   RESULTS

   EXCEPTIONS

   SEE ALSO
	FreeUnit

   BUGS
	Doesn't check if you own the unit, or even if anyone owns it.

disk.resource/GetUnit                                   disk.resource/GetUnit

   NAME
       GetUnit - allocate the disk for a driver

   SYNOPSIS
       lastDriver = GetUnit( unitPointer ), DRResource
       D0		      A1             A6

	struct DiscResourceUnit *GetUnit(struct DiscResourceUnit *);

   FUNCTION
	This routine allocates the disk to a driver.  It is either
	immediately available, or the request is saved until the disk
	is available.  When it is available, your unitPointer is
	sent back to you (via ReplyMsg).  You may then reattempt the
	GetUnit.

	Allocating the disk allows you to use the disk's resources.
	Remember however that there are four units to the disk; you are
	only one of them.  Please be polite to the other units (by never
	selecting them, and by not leaving interrupts enabled, etc.).

	When you are done, please leave the disk in the following state:
	    dmacon dma bit ON
	    dsklen dma bit OFF (write a #DSKDMAOFF to dsklen)
	    adkcon disk bits -- any way you want
	    entena:disk sync and disk block interrupts -- Both DISABLED
	    CIA resource index interrupt -- DISABLED
	    8520 outputs -- doesn't matter, because all bits will be
		set to inactive by the resource.
	    8520 data direction regs -- restore to original state.

	NOTE: GetUnit() does NOT turn on the interrupts for you.
	      You must use AbleICR (for the index interrupt) or intena
	      (for the diskbyte and diskblock interrupts) to turn them
	      on.  You should turn them off before calling GiveUnit,
	      as stated above.

   INPUTS
	unitPtr - a pointer you your disk resource unit structure.
		Note that the message filed of the structure MUST
		be a valid message, ready to be replied to.  Make sure
		ln_Name points to a null-terminated string, preferably
		one that identifies your program.

		You need to set up the three interrupt structures,
		in particular the IS_DATA and IS_CODE fields.  Set them
		to NULL if you don't need that interrupt.  Also, set
		the ln_Type of the interrupt structure to NT_INTERRUPT.
		WARNING: don't turn on a disk resource interrupt unless
		the IS_CODE for that interrupt points to executable code!

		IS_CODE will be called with IS_DATA in A1 when the
		interrupt occurs.  Preserve all regs but D0/D1/A0/A1.
		Do not make assumptions about A0.

   RESULTS
	lastDriver - if the disk is not busy, then the last unit
		to use the disk is returned.  This may be used to
		see if a driver needs to reset device registers.
		(If you were the last user, then no one has changed
		any of the registers.  If someone else has used it,
		then any allowable changes may have been made).  If the
		disk is busy, then a null is returned.

   EXCEPTIONS

   SEE ALSO
	GiveUnit

   BUGS

disk.resource/GetUnitID                               disk.resource/GetUnitID

   NAME
       GetUnitID - find out what type of disk is out there

   SYNOPSIS
       idtype = GetUnitID( unitNum ), DRResource
	D0	            D0         A6

	LONG GetUnitID(LONG);

   FUNCTION
	Gets the drive ID for a given unit.  Note that this value may
	change if someone calls ReadUnitID, and the drive id changes.

   INPUTS
	unitNum -- a legal unit number (zero through three)

   RESULTS
	idtype -- the type of the disk drive.  Standard types are
		defined in the resource include file.

   EXCEPTIONS

   SEE ALSO
	ReadUnitID

   BUGS

disk.resource/GiveUnit                                 disk.resource/GiveUnit

   NAME
       GiveUnit - Free the disk back up

   SYNOPSIS
       GiveUnit(), DRResource
           	    A6

	void GiveUnit();

   FUNCTION
	This routine frees the disk after a driver is done with it.
	If others are waiting, it will notify them.

   INPUTS

   RESULTS

   EXCEPTIONS

   SEE ALSO
	GetUnit

   BUGS
	In pre-V36, GiveUnit didn't check if you owned the unit.  A patch
	for this was part of 1.3.1 SetPatch.  Fixed in V36.

disk.resource/ReadUnitID                             disk.resource/ReadUnitID

   NAME
       ReadUnitID - reread and return the type of drive (V37)

   SYNOPSIS
       idtype = ReadUnitID( unitNum ), DRResource
	D0	               D0         A6

	ULONG ReadUnitID(LONG);

   FUNCTION
	Rereads the drive id for a specific unit (for handling drives
	that change ID according to what sort of disk is in them.  You
	MUST have done a GetUnit before calling this function!

   INPUTS
	unitNum -- a legal unit number (zero through three)

   RESULTS
	idtype -- the type of the disk drive.  Standard types are
		defined in the resource include file.

   EXCEPTIONS

   SEE ALSO
	GetUnitID

   BUGS




[Back to Amiga Developer Docs]