The GEL types are (in order of increasing complexity):
VSprites for Virtual Sprites. These are represented by the VSprite
data structure and implemented with sprite hardware.
Bobs Blitter Objects. These are represented by the VSprite and
Bob data structures and implemented with blitter hardware.
AnimComps Animation Components. These are represented by the
VSprite, Bob and AnimComp data structures and implemented
with blitter hardware.
AnimObs Animation Objects. These are used to group AnimComps. They
are not strictly GELs, but are described here.
Simple Sprites Bobs and AnimComps VSprites vs. Bobs
VSprites AnimObs
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