In this form of animation, you can specify objects that have independently
controllable velocities and accelerations in the X and Y directions.
Components can still sequence.
The variables that control this motion are located in the AnimOb structure
and are called:
* YVel, XVel--the velocities in the y and x directions. These
values are added to the position values on each call to Animate()
(see below).
* YAccel, XAccel--the accelerations in the xa nd y directions.
These values are added to the velocity values on each call to
Animate() (see below). The velocity values are updated before the
position values.
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