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/* This example must be linked with animtools.c and includes the header
** files animtools.h and animtools_proto.h.  These files are listed at
** the end of the chapter.
**
** bob.c
**
** SAS/C V5.10a
** lc -b1 -cfist -v -y bob.c
** blink FROM LIB:c.o bob.o animtools.o LIB LIB:lc.lib LIB:amiga.lib TO bob
*/
#include <exec/types.h>
#include <exec/memory.h>
#include <intuition/intuitionbase.h>
#include <graphics/gfx.h>
#include <graphics/gfxbase.h>
#include <graphics/gels.h>
#include <libraries/dos.h>
#include <stdlib.h>
#include "animtools.h"

VOID bobDrawGList(struct RastPort *rport, struct ViewPort *vport);
VOID process_window(struct Window *win, struct Bob *myBob);
VOID do_Bob(struct Window *win);

struct GfxBase       *GfxBase;       /* pointer to Graphics library */
struct IntuitionBase *IntuitionBase; /* pointer to Intuition library*/
int return_code;
#define GEL_SIZE  4                  /* number of lines in the bob  */

/* Bob data - two sets that are alternated between.  Note that this */
/* data is at the resolution of the screen.                         */

/* data is 2 planes by 2 words by GEL_SIZE lines                    */
WORD chip bob_data1[2 * 2 * GEL_SIZE] =
        {
        /* plane 1 */
        0xffff, 0x0003, 0xfff0, 0x0003, 0xfff0, 0x0003, 0xffff, 0x0003,
        /* plane 2 */
        0x3fff, 0xfffc, 0x3ff0, 0x0ffc, 0x3ff0, 0x0ffc, 0x3fff, 0xfffc
        };

/* data is 2 planes by 2 words by GEL_SIZE lines                     */
WORD chip bob_data2[2 * 2 * GEL_SIZE] =
        {
        /* plane 1 */
        0xc000, 0xffff, 0xc000, 0x0fff, 0xc000, 0x0fff, 0xc000, 0xffff,
        /* plane 2 */
        0x3fff, 0xfffc, 0x3ff0, 0x0ffc, 0x3ff0, 0x0ffc, 0x3fff, 0xfffc
        };

NEWBOB myNewBob =                     /* Data for the new bob structure defined in animtools.h */
        {                             /* Initial image, WORD width, line height                */
        bob_data2, 2,  GEL_SIZE,      /* Image depth, plane pick, plane on off, VSprite flags  */
        2, 3, 0, SAVEBACK | OVERLAY,  /* dbuf (0=false), raster depth, x,y position, hit mask, */
        0, 2, 160, 100,  0,0,         /* me mask                                               */
        };

struct NewWindow myNewWindow =
        {                             /* information for the new window */
        80, 20, 400, 150, -1, -1, CLOSEWINDOW | INTUITICKS,
        ACTIVATE | WINDOWCLOSE | WINDOWDEPTH | RMBTRAP,
        NULL, NULL, "Bob", NULL, NULL, 0, 0, 0, 0, WBENCHSCREEN
        };

/* Draw the Bobs into the RastPort. */
VOID bobDrawGList(struct RastPort *rport, struct ViewPort *vport)
{
SortGList(rport);
DrawGList(rport, vport);
/* If the GelsList includes true VSprites, MrgCop() and LoadView() here */
WaitTOF() ;
}

/* Process window and dynamically change bob: Get messages. Go away on CLOSEWINDOW.
** Update and redisplay bob on INTUITICKS. Wait for more messages.
*/
VOID process_window(struct Window *win, struct Bob *myBob)
{
struct IntuiMessage *msg;

FOREVER {
        Wait(1L << win->UserPort->mp_SigBit);
        while (NULL != (msg = (struct IntuiMessage *)GetMsg(win->UserPort)))
                {
                /* only CLOSEWINDOW and INTUITICKS are active */
                if (msg->Class == CLOSEWINDOW)
                        {
                        ReplyMsg((struct Message *)msg);
                        return;
                        }
                /* Must be INTUITICKS:  change x and y values on the fly.  Note:
                ** do not have to add window offset, Bob is relative to the
                ** window (sprite relative to screen).
                */
                myBob->BobVSprite->X = msg->MouseX + 20;
                myBob->BobVSprite->Y = msg->MouseY + 1;
                ReplyMsg((struct Message *)msg);
                }
        /* after getting a message, change image data on the fly */
        myBob->BobVSprite->ImageData =
                (myBob->BobVSprite->ImageData == bob_data1) ? bob_data2 : bob_data1;
        InitMasks(myBob->BobVSprite); /* set up masks for new image */
        bobDrawGList(win->RPort, ViewPortAddress(win));
        }
}


/* Working with the Bob: setup the GEL system, and get a new Bob (makeBob()).
** Add the bob to the system and display. Use the Bob.  When done, remove
** the Bob and update the display without the bob. Cleanup everything.
*/
VOID do_Bob(struct Window *win)
{
struct Bob         *myBob;
struct GelsInfo    *my_ginfo;

if (NULL == (my_ginfo = setupGelSys(win->RPort, 0x03)))
        return_code = RETURN_WARN;
else
        {
        if (NULL == (myBob = makeBob(&myNewBob)))
                return_code = RETURN_WARN;
        else
                {
                AddBob(myBob, win->RPort);
                bobDrawGList(win->RPort, ViewPortAddress(win));
                process_window(win, myBob);
                RemBob(myBob);
                bobDrawGList(win->RPort, ViewPortAddress(win));
                freeBob(myBob, myNewBob.nb_RasDepth);
                }
        cleanupGelSys(my_ginfo,win->RPort);
        }
}


/* Example bob program: First open up the libraries and a window. */
VOID main(int argc, char **argv)
{
struct Window      *win;

return_code = RETURN_OK;

if (NULL == (GfxBase = (struct GfxBase *)OpenLibrary(GRAPHICSNAME,37L)))
        return_code = RETURN_FAIL;
else
        {
        if (NULL == (IntuitionBase = (struct IntuitionBase *)OpenLibrary(INTUITIONNAME,37L)))
                return_code = RETURN_FAIL;
        else
                {
                if (NULL == (win = OpenWindow(&myNewWindow)))
                        return_code = RETURN_FAIL;
                else
                        {
                        do_Bob(win);
                        CloseWindow(win);
                        }
                CloseLibrary((struct Library *)IntuitionBase);
                }
        CloseLibrary((struct Library *)GfxBase);
        }
exit(return_code);
}


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