/* simpleimage.c - program to show the use of a simple Intuition Image.
**
** compiled with:
** lc -b1 -cfist -v -y simpleimage.c
** blink FROM LIB:c.o+"simpleimage.o" TO "simpleimage" LIB LIB:lc.lib LIB:amiga.lib
*/
#define INTUI_V36_NAMES_ONLY
#include <exec/types.h>
#include <intuition/intuition.h>
#include <intuition/intuitionbase.h>
#include <clib/exec_protos.h>
#include <clib/dos_protos.h>
#include <clib/intuition_protos.h>
#include <stdio.h>
#ifdef LATTICE
int CXBRK(void) { return(0); } /* Disable Lattice CTRL/C handling */
int chkabort(void) { return(0); } /* really */
#endif
struct IntuitionBase *IntuitionBase = NULL;
#define MYIMAGE_LEFT (0)
#define MYIMAGE_TOP (0)
#define MYIMAGE_WIDTH (24)
#define MYIMAGE_HEIGHT (10)
#define MYIMAGE_DEPTH (1)
/* This is the image data. It is a one bit-plane open rectangle which is 24
** pixels wide and 10 high. Make sure that it is in CHIP memory, or allocate
** a block of chip memory with a call like this: AllocMem(data_size,MEMF_CHIP),
** and then copy the data to that block. See the Exec chapter on Memory
** Allocation for more information on AllocMem().
*/
UWORD __chip myImageData[] =
{
0xFFFF, 0xFF00,
0xC000, 0x0300,
0xC000, 0x0300,
0xC000, 0x0300,
0xC000, 0x0300,
0xC000, 0x0300,
0xC000, 0x0300,
0xC000, 0x0300,
0xC000, 0x0300,
0xFFFF, 0xFF00,
};
/*
** main routine. Open required library and window and draw the images.
** This routine opens a very simple window with no IDCMP. See the
** chapters on "Windows" and "Input and Output Methods" for more info.
** Free all resources when done.
*/
VOID main(int argc, char *argv[])
{
struct Window *win;
struct Image myImage;
IntuitionBase = (struct IntuitionBase *)OpenLibrary("intuition.library",37);
if (IntuitionBase != NULL)
{
if (NULL != (win = OpenWindowTags(NULL,
WA_Width, 200,
WA_Height, 100,
WA_RMBTrap, TRUE,
TAG_END)))
{
myImage.LeftEdge = MYIMAGE_LEFT;
myImage.TopEdge = MYIMAGE_TOP;
myImage.Width = MYIMAGE_WIDTH;
myImage.Height = MYIMAGE_HEIGHT;
myImage.Depth = MYIMAGE_DEPTH;
myImage.ImageData = myImageData;
myImage.PlanePick = 0x1; /* use first bit-plane */
myImage.PlaneOnOff = 0x0; /* clear all unused planes */
myImage.NextImage = NULL;
/* Draw the 1 bit-plane image into the first bit-plane (color 1) */
DrawImage(win->RPort,&myImage,10,10);
/* Draw the same image at a new location */
DrawImage(win->RPort,&myImage,100,10);
/* Wait a bit, then quit.
** In a real application, this would be an event loop, like the
** one described in the Intuition Input and Output Methods chapter.
*/
Delay(200);
CloseWindow(win);
}
CloseLibrary((struct Library *)IntuitionBase);
}
}
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