* rbfhandler.asm. Example interrupt handler for rbf.
*
* Assembled with Howesoft Adapt 680x0 Macro Assembler Rel. 1.0
* hx68 from: rbfhandler.asm to rbfhandler.o INCDIR include:
* blink from lib:c.o rbf.o rbfhandler.o to rbf lib lib:lc.lib lib:amiga.lib
*
INCLUDE "exec/types.i"
INCLUDE "hardware/custom.i"
INCLUDE "hardware/intbits.i"
XDEF _RBFHandler
JSRLIB MACRO
XREF _LVO\1
JSR _LVO\1(A6)
ENDM
BUFLEN EQU 256
STRUCTURE RBFDATA,0
APTR rd_task
ULONG rd_signal
UWORD rd_buffercount
STRUCT rd_charbuffer,BUFLEN+2
STRUCT rd_flagbuffer,BUFLEN+2
STRUCT rd_name,32
LABEL RBFDATA_SIZEOF
* Entered with:
* D0 == scratch
* D1 == INTENAT & INTREQR (scratch)
* A0 == custom chips (scratch)
* A1 == is_Data which is RBFDATA structure (scratch)
* A5 == vector to our code (scratch)
* A6 == pointer to ExecBase (scratch)
*
* Note - This simple handler just receives one buffer full of serial
* input data, signals main, then ignores all subsequent serial data.
*
section code
_RBFHandler: ;entry to our interrupt handler
MOVE.W serdatr(A0),D1 ;get the input word (flags and char)
MOVE.W rd_buffercount(A1),D0 ;get our buffer index
CMPI.W #BUFLEN,D0 ;no more room in our buffer ?
BEQ.S ExitHandler ;yes - just exit (ignore new char)
LEA.L rd_charbuffer(A1),A5 ;else get our character buffer address
MOVE.B D1,0(A5,D0.W) ;store character in our character buffer
LEA.L rd_flagbuffer(A1),A5 ;get our flag buffer address
LSR.W #8,d1 ;shift flags down
MOVE.B D1,0(A5,D0.W) ;store flags in flagbuffer
ADDQ.W #1,D0 ;increment our buffer index
MOVE.W D0,rd_buffercount(A1) ; and replace it
CMPI.W #BUFLEN,D0 ;did our buffer just become full ?
BNE.S ExitHandler ;no - we can exit
MOVE.L A0,-(SP) ;yes - save custom
MOVE.L rd_signal(A1),D0 ;get signal allocated in main()
MOVE.L rd_task(A1),A1 ;and pointer to main task
JSRLIB Signal ;tell main we are full
MOVE.L (SP)+,A0 ;restore custom
;Note: system call trashed D0-D1/A0-A1
ExitHandler:
MOVE.W #INTF_RBF,intreq(A0) ;clear the interrupt
RTS ;return to exec
END
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