NAME
OnGadget -- Enable the specified gadget.
SYNOPSIS
OnGadget( Gadget, Window, Requester )
A0 A1 A2
VOID OnGadget( struct Gadget *, struct Window *,
struct Requester * );
FUNCTION
This command enables the specified gadget. When a gadget is
enabled, these things happen:
- its imagery is displayed normally (not ghosted)
- the GFLG_DISABLED flag is cleared
- the gadget can thereafter be selected by the user
The window parameter must point to the window which contains the
gadget, or which contains the requester that contains the gadget
The requester parameter must only be valid if the gadget has the
GTYP_REQGADGET flag set, a requirement for all requester gadgets.
NOTE: it's never safe to tinker with the gadget list yourself. Don't
supply some gadget that Intuition hasn't already processed in
the usual way.
NOTE: for compatibility reasons, this function will refresh all
gadgets in a requester, and all gadgets from gadget to the
end of the gadget list if gadget is in a window.
If you want to improve on this behavior, you may perform the
equivalent operation yourself: remove a gadget or gadgets,
change the state of their GFLG_DISABLED flag, replace the
gadgets using AddGList(), and selectively call RefreshGList().
INPUTS
Gadget = pointer to the gadget that you want disabled
Window = pointer to a window structure containing the gadget or
containing the requester which contains the gadget
Requester = pointer to a requester (may by NULL if this isn't
a requester gadget (i.e. GTYP_REQGADGET is not set)).
RESULT
None
BUGS
SEE ALSO
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