For each AnimOb, you initially specify:
* The starting position of this object
* Its velocity and acceleration (optional).
* A pointer to the first of its AnimComps.
* A pointer to a special animation routine related to this object
(optional).
* Your own extensions to this structure (optional).
Linking the AnimComp Sequences to the AnimOb
Position of an AnimOb
Setting Up Simple Motion Control
Setting Up Ring Motion Control
Using Sequenced Drawing and Motion Control
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